https://github.com/edap/soundandcolorsworkshop
https://github.com/edap/soundandcolorsworkshop
Last synced: 5 months ago
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- Host: GitHub
- URL: https://github.com/edap/soundandcolorsworkshop
- Owner: edap
- Created: 2017-04-24T06:54:09.000Z (about 9 years ago)
- Default Branch: master
- Last Pushed: 2017-05-16T09:04:19.000Z (about 9 years ago)
- Last Synced: 2025-02-13T03:46:48.581Z (over 1 year ago)
- Language: Makefile
- Size: 277 KB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
## Dancing landscapes
### Requirements
- Version 0.9.8 of openFrameworks installed and working. You should have tried out some of the examples in the examples folder. If you need help, ask in the forum.
- Bring headphones with you
### Contents
- Intro to shaders
- Intro to audio analysis throug ofxMaxim
- Intro to OF.
### Applications
Apps. Each app will move us a bit forward
- `emptyShaders`. Change the app and add vertex displacement.
- vertexDisplacement. Vertex displacement and RMS
- shaderOnPhyllotaxis. Shaping functions with shaders
### Todo
ideas in sparse order
- grid for a terrain
- background color gradients with shaders
- fft to texture see https://forum.openframeworks.cc/t/passing-fft-audio-data-into-a-shader-as-a-texture2d-object-shadertoy/13756 and ofBufferObject in the examples. https://forum.openframeworks.cc/t/packing-ofvec3f-in-offloattexture-for-glsl/17387/2
- fft to texture
- a sky with gradients, flat mountains and sun. use this example for the part where you tal about colors
- Load a model (in this example app could be a palm). Ask people to search for a model on turbosquid and to apply shaders and sound to it
- FBOs ?