https://github.com/edap/template-orca-pilot-live-shaders
openFrameworks template application to live coding shaders reading OSC values from Orca
https://github.com/edap/template-orca-pilot-live-shaders
Last synced: 5 months ago
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openFrameworks template application to live coding shaders reading OSC values from Orca
- Host: GitHub
- URL: https://github.com/edap/template-orca-pilot-live-shaders
- Owner: edap
- Created: 2019-04-09T15:20:54.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2019-04-09T15:37:43.000Z (about 7 years ago)
- Last Synced: 2025-04-06T21:43:51.113Z (about 1 year ago)
- Language: Makefile
- Homepage:
- Size: 33.2 KB
- Stars: 8
- Watchers: 2
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
## Description
This is an openFrameworks app to live conding shaders receiving OSC signals from Orca.
## Instruction
In order to get this app running:
- Download [Orca](https://github.com/hundredrabbits/Orca/) and [Pilot](https://github.com/hundredrabbits/Pilot).
- Open Orca and Pilot. Pilot is a UDP synthetiser that receives UDP signals from ORCA and plays the sounds. From Orca, open the file `bin/data/pilot-example.orca`. You should ear the track as soon as you open it, if not, something is wrong with your installation.
- Download [ofxAutoReloadedShader](https://github.com/andreasmuller/ofxAutoReloadedShader) and put it in the `addons` folder of your openFrameworks installation. Open this project with the project generator. Be sure that Orca is sending OSC messages to the default port (49162). As soon as the app runs, the torus and the sphere should move accordingly to the beat.
## Live coding
- Once the app is running, you can edit the file `frag.glsl` with any editor and it will be automatically reloaded.