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https://github.com/eddio0141/unitas

Tool that lets you TAS unity games
https://github.com/eddio0141/unitas

bepinex csharp tas tool-assisted-speedrun unity

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Tool that lets you TAS unity games

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# UniTAS

[![Discord](https://img.shields.io/discord/1093033615161573490)](https://discord.gg/ddMqdqgPeB)

A tool that lets you TAS unity games

- The tool doesn't bypass anti cheat or anything, USE AT YOUR OWN RISK!
- The tool is early in development, TASes made in earlier versions may not work in later versions
- This is a [BepInEx 5] mod

# TASing in UniTAS

Currently, you write a script in lua to control the game rather than recording inputs in game

This is planned to change to a more traditional emulator-like workflow, with frame advancing support later on

To get the hang of it, check the tutorial [here](https://github.com/Eddio0141/UniTAS/wiki/TAS-Movie-Script-Tutorial) and
if stuck on anything, the [wiki](https://github.com/Eddio0141/UniTAS/wiki) should help you out, otherwise you can ask on
discord or GitHub discussions

# What games work

- Currently, anything that [BepInEx 5] supports, ranging from unity 3 to latest, and games that use Mono and not IL2CPP
- Check [compatibility-list](docs/compatibility-list.md) for tested games
- Any games using [rewired input system](https://guavaman.com/projects/rewired/) has limited support as of now, games
using this may not work correctly

# How to install

## Thunderstore

I have packaged UniTAS for some games on thunderstore:

- [ULTRAKILL](https://thunderstore.io/c/ultrakill/p/UniTAS/UniTAS/)

## Manual

- Install [BepInEx 5] to your game
- Download the latest release from [here](https://github.com/Eddio0141/UniTAS/releases/latest), or nightly versions
from [here](https://github.com/Eddio0141/UniTAS/actions)
- Unzip and override paste it in your game folder (same folder as where your game executable is placed in)

# How to use

- Press `F1` to open the GUI, from there you can load a movie and play it
- Check out `BepInEx/Config/UniTAS.cfg` to change most settings

# How to build

## Requirements

- Install [.NET SDK](https://dotnet.microsoft.com/en-us/download)
- Install [Rust](https://rustup.rs/)
- Install [Just](https://just.systems/man/en/installation.html)
- Add BepInEx nuget feed with `dotnet nuget add source "https://nuget.bepinex.dev/v3/index.json"`

## Build

### Grab the source code
- Clone the repo with `git clone`
- Initialize submodules with `git submodule update --init --recursive`

### Build UniTAS
- Run `just build`
- Output folder would be in `UniTAS/Patcher/bin/Release`
- The output content can be copied directly inside a `BepInEx` folder to be used

[BepInEx 5]: https://docs.bepinex.dev/articles/user_guide/installation/index.html