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https://github.com/effekseer/effekseerforunity
https://github.com/effekseer/effekseerforunity
Last synced: 9 days ago
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- Host: GitHub
- URL: https://github.com/effekseer/effekseerforunity
- Owner: effekseer
- License: mit
- Created: 2016-08-28T14:31:50.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2024-06-19T15:50:00.000Z (5 months ago)
- Last Synced: 2024-06-20T03:16:29.464Z (5 months ago)
- Language: C#
- Size: 182 MB
- Stars: 53
- Watchers: 12
- Forks: 25
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# EffekseerForUnity
This is the Effekseer's runtime plugin for Unity.
You will be able to show the effects that was created with Effekseer.Unity向けEffekseer実行プラグインです。
Effekseerで作成したエフェクトをUnityで表示することができます。## MacOS環境について
Be sure to read this document before using EffekseerForUnity.
必ずこのドキュメントを読んだ後に、EffekseerForUnityを使用してください。
- [English](docs/MacOS_En.md)
- [日本語](docs/MacOS_Ja.md)
## UnityPackage
If you are compiling on a Mac, we recommend getting Effekseer via PackageManager.
もし、Macでコンパイルする場合、PackageManager経由でEffekseerを取得することを勧めます。
```
https://github.com/effekseer/EffekseerForUnity_Release.git?path=Assets/Effekseer
```## Links
- [Official website](http://effekseer.github.io)
- [Effekseer main repository](https://github.com/effekseer/Effekseer)
## Help
- [Help](https://effekseer.github.io/Help_Unity/index.html)
## How to develop
### Clone the source code
```
git clone https://github.com/effekseer/EffekseerForUnity
cd EffekseerForUnity
git submodule update --init
```### Build binaries
You need to build native binaries.
#### Windows
Visual Studio 2017 or later is required.
Execute ``` Dev/Cpp/windows/Build.bat ```
#### macOS(iOS)
Execute ``` Dev/Cpp/macosx/Build.sh ```
#### Android
NDK is required.
Execute ``` Dev/Cpp/android/Build.bat ```
#### WebGL
emscripten, MinGW and Visual Studio 2017 or late are required.
Execute ``` Dev/Cpp/webgl/Build.bat ```
### Edit native codes
#### Windows
Install cmake and call ``` Dev/Cpp/windows/GenerateProjects.bat ```