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https://github.com/efliks/doomtool
A simple wrapper for classic DOOM to calculate frames per second
https://github.com/efliks/doomtool
classic-doom msdos retrogaming retroprogramming
Last synced: about 2 months ago
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A simple wrapper for classic DOOM to calculate frames per second
- Host: GitHub
- URL: https://github.com/efliks/doomtool
- Owner: efliks
- License: gpl-3.0
- Created: 2023-11-28T22:22:13.000Z (about 1 year ago)
- Default Branch: master
- Last Pushed: 2023-12-06T22:56:25.000Z (about 1 year ago)
- Last Synced: 2023-12-06T23:32:19.338Z (about 1 year ago)
- Topics: classic-doom, msdos, retrogaming, retroprogramming
- Language: C
- Homepage:
- Size: 17.6 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: COPYING
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README
# doomtool
Doomtool is a super simple wrapper for classic DOOM that calculates
the number of frames per second of a DOOM timedemo.Put doomtool.exe in the same folder as doom.exe. Then type in
something like this:c:\doom > doomtool.exe doom.exe -timedemo demo3
Doomtool will start a DOOM timedemo, intercept realtics from the output,
and convert them to frames per second.## Installation instructions
To compile Doomtool, use WATCOM 1.9. Simply run wmake in the main folder:
c:\doomtool > wmake -f makefile.wc
Note that it is necessary to have gitver.h. This file can be generated
automatically by CMake in Linux. Copy it over to your DOS machine.Optionally, you may compile doom.exe, a mock used for testing etc.:
c:\doomtool > wmake -f makefile.wc doom.exe