https://github.com/efliks/naagtro-remake
A remake of 2001 NAAG intro
https://github.com/efliks/naagtro-remake
demoscene djgpp graphical-effects ms-dos retroprogramming
Last synced: 6 months ago
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A remake of 2001 NAAG intro
- Host: GitHub
- URL: https://github.com/efliks/naagtro-remake
- Owner: efliks
- License: gpl-3.0
- Created: 2023-03-11T22:04:30.000Z (almost 3 years ago)
- Default Branch: master
- Last Pushed: 2023-10-08T19:52:18.000Z (over 2 years ago)
- Last Synced: 2025-07-19T15:52:02.638Z (7 months ago)
- Topics: demoscene, djgpp, graphical-effects, ms-dos, retroprogramming
- Language: C
- Homepage:
- Size: 189 KB
- Stars: 3
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: COPYING
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README
# NAAGTRO 2.0
In 2001 I wrote a simple intro for NAAG, the now-defunct New Age Assembler Group
that I was a member of.
This is a reimplementation in C of the original NAAG intro. 22 years later
I really don't want to deal with Assembler anymore, but I still want to
play around with MS-DOS and old demoscene stuff, and to contribute to the retro
community.
The remake is mostly accurate with two exceptions: the scroller font and the light
trajectory are different. The scroller text is kept original.
## Installation instructions
To compile NAAGTRO, use the [DJGPP](https://github.com/andrewwutw/build-djgpp)
cross compiler. Enter the build directory, and run the following commands.
Replace the path to DJGPP with your own.
naagtro > DJGPP_DIR=/home/mikolaj/local/opt/djgpp-12.1.0
naagtro > source ${DJGPP_DIR}/setenv
naagtro > mkdir build
naagtro > cd build
naagtro/build > cmake -D CMAKE_C_COMPILER=${DJGPP_DIR}/i586-pc-msdosdjgpp/bin/gcc ..
naagtro/build > make
## Q&A
1. I built naagtro.exe, what now?
DJGPP generates code for protected mode so you need a DOS extender. Download
[CWSDPMI](https://web.archive.org/web/20151217064947/http://homer.rice.edu/~sandmann/cwsdpmi/csdpmi7b.zip),
unpack it and place CWSDPMI.exe in the build directory.
2. How do I run NAAGTRO in 2023 and beyond?
If you don't have access to a DOS PC, use emulation, for example [DOSBox](http://www.dosbox.com/).
Personally for development purposes I switch between DOSBox and VirtualBox
with Windows 98, and for running the final product I use a Pentium II system.
3. Why CMake, is that not overkill?
No. CMake files are understood by IDEs, for example my personal favorite QtCreator.