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https://github.com/eglimi/cppfsm

A simple, generic, header-only state machine implementation for C++.
https://github.com/eglimi/cppfsm

c-plus-plus state-machine

Last synced: 28 days ago
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A simple, generic, header-only state machine implementation for C++.

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README

        

Finite State Machine for C++
============================

A simple, generic, header-only state machine implementation for C++.

Documentation
-------------

Please see the documentation in [fsm.h](./fsm.h) for detailed documentation
about the implemented features and semantics.

Some more information about this component can also be found on our website. See [article 1] for the motivation, and [article 2] for the implementation.

[article 1]: http://wisol.ch/w/articles/2015-01-04-state-machine-intro/
[article 2]: http://wisol.ch/w/articles/2015-03-27-state-machine-impl/

Usage
-----

The implementation is contained in a single header file, `fsm.h`. Simply copy
the file to a convenient place in your project and include it.

Example
-------

As an example, consider the state machine below. It starts in state `A`. When
it receives the `exec` trigger, it checks that the `count` variable is `1`,
increments it, and changes to state `B`.

~~~
+------+ Exec[count=1] / count++ +------+
o--->| A |---------------------------->| B |
+------+ +------+
~~~

The implementation of this state machine is done in a declarative way.

~~~
int count = 1;
enum class States { A, B };
enum class Triggers { Exec };
FSM::Fsm fsm;
fsm.add_transitions({
// from state ,to state ,triggers ,guard ,action
{ States::A ,States::B ,Triggers::Exec ,[&]{return count == 1;} ,[&]{count++;} },
});
fsm.execute(Triggers::Exec);
assert(count == 2);
assert(fsm.state() == States::B);
~~~

See the tests for more examples.

Stability
---------

The implementation is already in use in different commercial applications. We
have not found any issues so far. Please report any problems you find.

Tests
-----

Tests can be run with

~~~
cd tests
g++ -std=c++11 -Wall -o tests fsm_test.cpp
./tests
~~~

Contributions
-------------

Contributions are welcome. Please use the Github issue tracker.