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https://github.com/egonelbre/diy-visuals-gio
DIY Visuals for Go
https://github.com/egonelbre/diy-visuals-gio
Last synced: 8 days ago
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DIY Visuals for Go
- Host: GitHub
- URL: https://github.com/egonelbre/diy-visuals-gio
- Owner: egonelbre
- License: unlicense
- Created: 2023-11-06T07:02:11.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2023-11-07T23:41:19.000Z (12 months ago)
- Last Synced: 2023-11-13T07:22:16.264Z (12 months ago)
- Language: Go
- Size: 43.9 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# diy-visuals-gio
This repository contains examples of visuals programming using Gio as the drawing engine.
For few examples of how I've used these ideas in practice, take a look at:
* https://github.com/loov/lensm
* https://github.com/egonelbre/expgio
* https://github.com/egonelbre/hexapod## Additional Resources
There are plenty of tools and places where these concepts are used.
Take a look at these resources to take a deeper dive into creative coding.
### Tools
* [Context-Free-Art](https://www.contextfreeart.org/)
* [Structure Synth](https://structuresynth.sourceforge.net/)
* [Processing](https://processing.org/)
* [Three.js](https://threejs.org/)
* [OpenFrameworks](https://openframeworks.cc/)
* [Cinder](https://libcinder.org/)
* [Fugu](https://users.monash.edu/~cema/fugu/index.html)
* [Algorithm Ink](https://azarask.in/projects/algorithm-ink/#e03e6859)### Keith Peterson
* [Blog](https://www.bit-101.com/blog/)
* [Lab](https://bit101.github.io/lab/)
* [Videos](https://www.youtube.com/user/codingmath/videos)### Demoscene
* [Scene.org](https://awards.scene.org/)
* [js1k](https://js1k.com/)
* [Cookie 2017](https://cookie.paris/)