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https://github.com/eh3rrera/ARKitGameSpriteKit
A game inspired by Pokemon Go build with ARKit and SpriteKit
https://github.com/eh3rrera/ARKitGameSpriteKit
arkit augmented-reality spritekit swift
Last synced: about 1 month ago
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A game inspired by Pokemon Go build with ARKit and SpriteKit
- Host: GitHub
- URL: https://github.com/eh3rrera/ARKitGameSpriteKit
- Owner: eh3rrera
- License: mit
- Created: 2017-07-04T18:15:36.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2017-08-14T21:55:12.000Z (over 7 years ago)
- Last Synced: 2024-04-15T02:10:39.707Z (9 months ago)
- Topics: arkit, augmented-reality, spritekit, swift
- Language: Swift
- Size: 1.12 MB
- Stars: 92
- Watchers: 11
- Forks: 13
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# ARKitGameSpriteKit
Simple AR game made with ARKit and SpriteKit. Follow the tutorial at [Pusher's blog](https://blog.pusher.com/building-ar-game-arkit-spritekit/).[![ARKit with SpriteKit game](https://img.youtube.com/vi/0mmaLiuYAho/0.jpg)](http://www.youtube.com/watch?v=0mmaLiuYAho)
# Requirements
- Xcode 9 (Beta 5 at least)
- iOS 11
- An iOS device with an A9 or better processor (iPhone 6s or superior, iPad Pro, iPad 2017)# Installation
1. Clone this repository and `cd` into it.
2. Open the project in Xcode 9.
3. In its properties, ensure that the sound file targets the project.
4. You have to run the project in a real device. AR won’t work in the simulator, so configure a team to sign your app (a paid developer account is not required for testing in one device).# Credits
The following assets are used:
- Sound: https://opengameart.org/content/ghost
- Images: https://opengameart.org/content/ghosts# License
MIT