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https://github.com/ehaliewicz/Manifold
Second-gen BSP/Portal renderer for Sega Genesis/Megadrive.
https://github.com/ehaliewicz/Manifold
Last synced: 2 months ago
JSON representation
Second-gen BSP/Portal renderer for Sega Genesis/Megadrive.
- Host: GitHub
- URL: https://github.com/ehaliewicz/Manifold
- Owner: ehaliewicz
- License: mit
- Created: 2020-08-31T18:43:49.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2023-12-10T22:13:52.000Z (about 1 year ago)
- Last Synced: 2024-05-21T18:07:53.304Z (8 months ago)
- Language: Assembly
- Homepage:
- Size: 4.19 MB
- Stars: 50
- Watchers: 11
- Forks: 2
- Open Issues: 16
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-megadrive - PortalView - A second-gen BSP/Portal renderer (Programming / Engines)
README
# Manifold
Portal renderer for Sega Genesis/Megadrive.Uses a "2.5D", doom or build engine-style rendering pipeline, but with convex sectors and portals.
Graphics features
- Arbitrary angled walls, ala doom and build-engine.
- Perspective-correct texture mapping
- Sector-based lighting levels with per-pixel distance lighting.
- Overlapping "non-euclidean" geometry
- Transparent surfaces.![Textures and lighting](./screen2.png)
![Moving sectors with clipped textures](./screen3.png)