https://github.com/ekspek/not-space-invaders
An arcade Space Invaders clone with more realistic 2D physics.
https://github.com/ekspek/not-space-invaders
Last synced: 10 months ago
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An arcade Space Invaders clone with more realistic 2D physics.
- Host: GitHub
- URL: https://github.com/ekspek/not-space-invaders
- Owner: ekspek
- Created: 2019-02-28T01:54:35.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2019-10-07T22:31:51.000Z (almost 7 years ago)
- Last Synced: 2025-07-16T14:54:28.113Z (about 1 year ago)
- Language: Lua
- Homepage:
- Size: 152 KB
- Stars: 2
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Not Space Invaders
Not Space Invaders is a clone of the 1978 arcade classic Space Invaders with more realistic 2D physics added into the mix. Nobody asked for them, but I added them anyway.
It is still in development. To run it on Linux, download the files and run
```
love ./
```
on the root folder (where ```main.lua``` is located). Make sure you have LÖVE 11.0 or higher installed.
You can also run it on Windows or wherever LÖVE runs, which can be done by learning how to do that.
### Controls
Controls are simple enough, simply use the keyboard arrow keys to control the ship and spacebar to fire.
### Screenshot
Below is a screenshot of the game in its current state (check the image commit to see which version it is).

### Acknowledgements
This project is inspired by the work of [Stabyourself.net](http://stabyourself.net/).
The sprites used were taken from [this sprite sheet](https://www.spriters-resource.com/arcade/spaceinv/sheet/8593/) at The Spriters Resource. All credits go to its original submitter.
Sound effects were pulled from [Classicgaming.gg](http://www.classicgaming.cc/classics/space-invaders/sounds/)'s page on Space Invaders.
Also full acknowledgements to the developers of the original arcade Space Invaders. All rights reserved to whoever owns them (I'm guessing Taito, but I'm no lawyer).