https://github.com/elcosmoxd/quickextension
Make your games using GDExtension in a faster way!
https://github.com/elcosmoxd/quickextension
cpp gdextension gdscript godot godot-addon godot-plugin godot4
Last synced: 6 months ago
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Make your games using GDExtension in a faster way!
- Host: GitHub
- URL: https://github.com/elcosmoxd/quickextension
- Owner: ElCosmoXD
- License: mit
- Created: 2024-08-17T21:29:18.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2024-08-26T20:02:17.000Z (about 1 year ago)
- Last Synced: 2025-04-07T22:14:24.845Z (6 months ago)
- Topics: cpp, gdextension, gdscript, godot, godot-addon, godot-plugin, godot4
- Language: GDScript
- Homepage:
- Size: 96.7 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# QuickExtension
Make games (GDExtensions) faster than before (C++ supported only for now).When I was making the third prototype of my game ShapeWorld: FightLand I did it in Godot 4 using C++ since I like the performance and also the C++ syntax is nice but after working some time in the project, using C++ as the main programming language became annoying because every time I wanted to create a new class / node, I had to create the files manually and rewrite the same code again and I also had to create the source file, the header and then add the new files to the build system (I was using CMake) so after a month of working in the game I stopped working on it due to this annoying issue (and other problems I found in the engine back then), because of this I made this simple extension, this extension allows you to create classes / nodes in a easy way.
# Set up
First, you need to download this extension, to do this, you can download it by [cloning this repository](https://github.com/ElCosmoXD/QuickExtension/archive/refs/heads/main.zip) using the `Code->Download ZIP` button or you can download it from the [Releases page](https://github.com/ElCosmoXD/QuickExtension/releases).Once you have the `addons/QuickExtension` folder, you have to go to the Godot Editor and go to the `Project/Project Settings...` tab, then go to `Plugins` and enable the extension.

Now, a popup window will appear to configure the plugin, **don't close the window**, if you close the window, reload the project.

After setting up the plugin, go to `Project/Tools/Create New Class...` and create your class / node by filling the fields in the window.

With everything done, you can now see that your specified header/source folders have the created files with some initial code for a class.
# Customization
The files that this plugin generates are very easy to customize, the templates that this plugin uses are located in `addons/QuickExtension/Templates`.### Custom source / header files
To customize the generated source and header files, go to the Templates folder and customize the `Class-Template.cpp.txt` and `Class-Template.h.txt` files. **Do not remove the text in uppercase** since that text is used to replace the class names. Also, do not delete the `#include ` include.### Custom types register
To customize the generated `register_types.cpp`, you can go to the Templates folder and modify it as you like but **don't delete or move the `/* REPLACE THIS WITH THE USER CLASSES */` line to another function outside `initialize_gdextension_types`** since that line is replaced with the classes you have registered in the plugin.# Roadmap
This extension is in a pretty early state and there are many things to improve, with that said, every PR with new features or fixes are always welcome.Things missing / TODO:
- [ ] Support for other languages (Rust, Go, C, etc)
- [ ] Build project from editor
- [ ] Add generated files to CMake (or other build system)
- [ ] Support for generating files using CamelCase names# Credits
[godot-cpp](https://github.com/godotengine/godot-cpp): The project used the examples from the `test` folder to create the templates.