https://github.com/eldanielg/doom-like-cpp
Retro FPS prototype built in C++ using raylib with raycasting rendering, enemy AI, progressive difficulty and modular architecture.
https://github.com/eldanielg/doom-like-cpp
cmake cpp fps game-ai game-development raycasting raylib retro
Last synced: about 1 month ago
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Retro FPS prototype built in C++ using raylib with raycasting rendering, enemy AI, progressive difficulty and modular architecture.
- Host: GitHub
- URL: https://github.com/eldanielg/doom-like-cpp
- Owner: eldanielG
- License: mit
- Created: 2026-03-14T16:45:25.000Z (3 months ago)
- Default Branch: main
- Last Pushed: 2026-03-15T22:48:03.000Z (3 months ago)
- Last Synced: 2026-03-16T09:59:34.875Z (3 months ago)
- Topics: cmake, cpp, fps, game-ai, game-development, raycasting, raylib, retro
- Language: C++
- Homepage:
- Size: 449 KB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE