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https://github.com/eleev/ios-spritekit-shader-sandbox

👾 Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.
https://github.com/eleev/ios-spritekit-shader-sandbox

apple cg glsl ios shader shaders spritekit swift

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👾 Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.

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# iOS SpriteKit Shader Sandbox [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome)

[![Platform](https://img.shields.io/badge/platform-iOS-yellow.svg)]()
[![Language](https://img.shields.io/badge/language-Swift_5.3-orange.svg)]()
[![SecondaryLanguage](https://img.shields.io/badge/language-GLSL-red.svg)]()
[![ThirdLanguage](https://img.shields.io/badge/language-Metal-purple.svg)]()
[![Framework](https://img.shields.io/badge/frameworks-SpriteKit-ff69b4.svg)]()
[![License](https://img.shields.io/badge/license-MIT-blue.svg)]()

**Last Update: 18/April/2021.**

![](logo-spritekit_shadertoy.png)

### If you like the project, please give it a star ⭐ It will show the creator your appreciation and help others to discover the repo.

# ✍️ About
This `iOS` project showcases the application of `GLSL` and `Metal` Shaders within the `SpriteKit` framework 👾. The app functions as a testing environment to swiftly prototype and explore fragment shaders. At present, it features `12` distinct custom fragment shaders, with more being added routinely.

# 📝 List of Shaders

| | |
:-------------------------:|:-------------------------:
![CRT Effect](https://user-images.githubusercontent.com/5098753/41338402-c37c847e-6efa-11e8-93e2-8d6fb709e697.gif) | ![LCD Effect](https://user-images.githubusercontent.com/5098753/41338403-c39c791e-6efa-11e8-80c9-3929a4e0dabe.gif) | ![GTC14](https://user-images.githubusercontent.com/5098753/36643373-6513562c-1a5b-11e8-9ba5-9fb98bdc3ceb.gif)
![Mandelbrot Recursive (Julia Set)](https://user-images.githubusercontent.com/5098753/36643375-65544cae-1a5b-11e8-966b-a0286d0d07ee.gif) | ![Tron Road](https://user-images.githubusercontent.com/5098753/36643377-6592f378-1a5b-11e8-9490-95052d900e58.gif) | ![Spots](https://user-images.githubusercontent.com/5098753/36643376-6573f86a-1a5b-11e8-802a-42d7dd168f1e.gif)
![Lattice](https://user-images.githubusercontent.com/5098753/36643374-6534de64-1a5b-11e8-83a8-96af89c84ddd.gif) | ![Flame Raymatching](https://user-images.githubusercontent.com/5098753/29877584-b6cb2c0a-8da8-11e7-950b-329fc49cd856.gif) | ![Paint Noise](https://user-images.githubusercontent.com/5098753/29831538-1b6069de-8cee-11e7-98a0-8613f7e693c8.gif)
![RGB Lighning ](https://user-images.githubusercontent.com/5098753/29831537-1b58fb86-8cee-11e7-96f6-1c024d4e0be0.gif) | ![Water Reflections](https://user-images.githubusercontent.com/5098753/29831536-1b583f48-8cee-11e7-88ad-d0c57f33139d.gif)

# 👨‍💻 Author
[Astemir Eleev](https://github.com/eleev)

# 🔖 Licence
`ios-spritekit-shader-sandbox` is available under the `MIT` license. See the [LICENSE](https://github.com/eleev/ios-spritekit-shader-sandbox/blob/master/LICENSE) file for more info.