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https://github.com/eleev/sprite-liquids-ios-app

💧Demonstrates a practical approach for liquid visualization using SpriteKit and CoreImage frameworks.
https://github.com/eleev/sprite-liquids-ios-app

coreimage fluids ios liquids objective-c spritekit

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💧Demonstrates a practical approach for liquid visualization using SpriteKit and CoreImage frameworks.

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# sprite-liquids-ios-app [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome)

[![Platform](https://img.shields.io/badge/platform-iOS-yellow.svg)]()
[![Language](https://img.shields.io/badge/language-objective%20c-blue.svg)]()
[![Framework](https://img.shields.io/badge/framework-core%20image-red.svg)]()
[![Framework](https://img.shields.io/badge/frameworks-SpriteKit-ff69b4.svg)]()
[![License](https://img.shields.io/badge/license-MIT-blue.svg)]()

**Last Update: 20/December/2018.**

![](logo-sprite_liquids.jpeg)

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# ✍️ About
Demonstrates a practical approach for liquid visualization using SpriteKit and CoreImage frameworks 💧. Feel free to use this development in your `games`, as part of your `UI` or to `visualize` something. `Swift` version is planned and will be added as well `optimization` and creation of more `conscious API`.

# 📺 Demo

# 👨‍💻 Author
[Astemir Eleev](https://github.com/jVirus)

# 🔖 Licence
The project is available under [MIT Licence](https://github.com/jVirus/sprite-liquids-ios-app/blob/master/LICENSE).