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https://github.com/elemel/water-shader

2D water shader in GLSL
https://github.com/elemel/water-shader

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2D water shader in GLSL

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This small example program draws a 2D water animation. The animation is
implemented as a GLSL fragment shader. The shader only performs expensive
calculations between the minimum and maximum y coordinate of the waves. Try
experimenting with the shader parameters.