https://github.com/elemel/water-shader
2D water shader in GLSL
https://github.com/elemel/water-shader
Last synced: 4 months ago
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2D water shader in GLSL
- Host: GitHub
- URL: https://github.com/elemel/water-shader
- Owner: elemel
- License: mit
- Created: 2010-03-10T00:46:10.000Z (over 16 years ago)
- Default Branch: master
- Last Pushed: 2010-03-10T08:04:45.000Z (over 16 years ago)
- Last Synced: 2025-08-24T01:59:16.219Z (10 months ago)
- Language: Python
- Homepage:
- Size: 74.2 KB
- Stars: 9
- Watchers: 3
- Forks: 7
- Open Issues: 0
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Metadata Files:
- Readme: README.txt
- License: LICENSE.txt
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README
This small example program draws a 2D water animation. The animation is
implemented as a GLSL fragment shader. The shader only performs expensive
calculations between the minimum and maximum y coordinate of the waves. Try
experimenting with the shader parameters.