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https://github.com/elenterius/biomancy

Biomancy is magi-tech Mod for Minecraft. The mod is inspired by Biopunk and Bio-Manipulation and features a fleshy art style.
https://github.com/elenterius/biomancy

forge java minecraft minecraft-1-19-2 minecraft-1-20-1 minecraft-forge-mod minecraft-mod

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Biomancy is magi-tech Mod for Minecraft. The mod is inspired by Biopunk and Bio-Manipulation and features a fleshy art style.

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Biomancy

Biomancy











Biomancy is magi-tech Mod for Minecraft. The mod is inspired by Biopunk and Bio-Manipulation and features a fleshy art
style.

* [Download]
* [Discord]
* [Wiki]
* [Github Project]

## Tech Stack

- [MinecraftForge](https://github.com/MinecraftForge/MinecraftForge) (modding API for Minecraft)
- [SpongePowered Mixin](https://github.com/SpongePowered/Mixin) (mixin and bytecode weaving framework)
- [GeckoLib](https://github.com/bernie-g/geckolib) (animation library)

### Integration with other Mods

- [JEI]

## Credits

Special thanks to **RhinoW** for artwork and game design help.

View full [List of Contributors](CREDITS.md)

## License

All code is licensed under the [MIT License](https://opensource.org/licenses/MIT).

All artwork (images, textures, models, animations, etc.) is licensed under
the [Creative Commons Attribution-NonCommercial 4.0 International License](http://creativecommons.org/licenses/by-nc/4.0/)
, unless stated otherwise.

## Development

### Setup

- open the repository with IntelliJ IDEA
- wait for gradle project import to finish, you might have to cancel it if it gets stuck and reload the gradle project
- run gradle task genIntellijRuns (`Tasks > forgegradle runs > genIntellijRuns`) to generate all run configurations

> [!info] The repository will not contain most resource and data pack assets.
> These need to be generated on demand and requires you to run
> the `runData` **configuration** to generate the missing recipes, tags and other things.
> You can checkout the `datagen` source-set to see which assets are generated.

### Maven

Atm there is no dedicated maven, you can use [cursemaven](https://www.cursemaven.com/) or [Modrinth Maven](https://docs.modrinth.com/maven) to include the mod as a dependency.

### Contributing

Pull Request are welcome.

For new features or major changes related to the **gameplay** or **art style** please [join our Discord][Discord] and
request to join the dev team.

This will give you access to the private mod development channels and resources such as the biomancy design document and
concept board.

You can track the development progress via our [Dev Board][Github Project].

This project uses **Conventional Commits Messages** (https://www.conventionalcommits.org/en/v1.0.0/) to automatically
genereate
changelogs on release and to determine the semantic version bump.

## Support
If you need help feel free to [join our Discord][Discord].

## User Guide
The mod provides no ingame guide book but uses tooltip descriptions & flavor texts instead. If you need further information you can read the github [Wiki].

Read the [Getting Started Guide](https://github.com/Elenterius/Biomancy/wiki/Biomancy-2-Getting-Started) section if you don't know what to do at all.

### Recipes
To conveniently look up recipes ingame I recommend the use of the [JEI] mod.

[Download]: https://www.curseforge.com/minecraft/mc-mods/biomancy
[Discord]: https://discord.gg/424awTDdJJ

[Wiki]: https://github.com/Elenterius/Biomancy/wiki/Biomancy-2

[Github Project]: https://github.com/orgs/Creative-Chasm/projects/2/

[JEI]:https://www.curseforge.com/minecraft/mc-mods/jei