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https://github.com/elgopher/pi

The retro game development engine for Go, inspired by Pico-8 and powered by Ebitengine.
https://github.com/elgopher/pi

ebiten ebitengine game game-development game-engine game-library gamedev go golang pi pico-8 pico8 pixel-perfect pyxel tic-80

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The retro game development engine for Go, inspired by Pico-8 and powered by Ebitengine.

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# pi

[![Go Reference](https://pkg.go.dev/badge/github.com/elgopher/pi.svg)](https://pkg.go.dev/github.com/elgopher/pi)
[![codecov](https://codecov.io/gh/elgopher/pi/branch/master/graph/badge.svg)](https://codecov.io/gh/elgopher/pi)
[![Project Status: Active – The project has reached a stable, usable state and is being actively developed.](https://www.repostatus.org/badges/latest/active.svg)](https://www.repostatus.org/#active)

The retro game development engine for Go, inspired by [Pico-8](https://www.lexaloffle.com/pico-8.php) and powered by [Ebitengine](https://ebiten.org/).

[![Hello World example](docs/screenshot-hello.png)](examples/hello)
[![Controller example](docs/screenshot-controller.png)](examples/controller)
[![Keyboard example](docs/screenshot-keyboard.png)](examples/keyboard)
[![Palette swapping example](docs/screenshot-pal.png)](examples/pal)

## FAQ

### Is this a new fantasy console?

No, it's not. It's rather a game development library with dev-tools which make it simple (and fun!) to write retro games in Go.

### What is a retro game?

It's a game that resembles old 8-bit/16-bit games. This usually means:

* (extremely) Low resolution (like 128x128 pixels)
* Limited number of colors (like 16)
* Very small number of assets (like 256 sprites, map having up to 8K tiles)
* Small number lines of code (thousands rather than millions)
* Sound effects and music made using predefined synth instruments and effects

### What similarities does Pi have with Pico-8?

* Most concepts are similar: game loop, drawing sprites and shapes, printing text, clipping, camera, palette swapping, handling user input. Some functions have even same names.
* Screen resolution is small, and the number of colors is limited. Although in Pi you can change the resolution and palette.
* You have one small sprite sheet.

### Why would I use it?

Because it's the easiest way to write a game in Go. IMHO ;)

### Is Pi ready to use?

Pi is under development. Only limited functionality is provided. API is not stable. See [ROADMAP](docs/ROADMAP.md) for details.

## How to get started?

1. Install dependencies
* [Go 1.20+](https://go.dev/dl/)
* If not on Windows, please install additional dependencies for [Linux](docs/install-linux.md) or [macOS](docs/install-macos.md).
2. Try examples from [examples](examples) directory.
3. Create a new game using provided [Github template](https://github.com/elgopher/pi-template).
4. Read the [documentation](https://pkg.go.dev/github.com/elgopher/pi).

### How to edit PNG files like sprite-sheet.png and custom-font.png?

* Use a pixel-art editor which supports indexed color mode, such as [Aseprite](https://www.aseprite.org/) or [LibreSprite](https://libresprite.github.io/).
* Palette for the game is stored inside sprite-sheet.png.

## Attributions

* system font used by Pi is the [original Pico-8 font](https://www.lexaloffle.com/pico-8.php?page=faq) created by Zep - [CC-0 license](https://creativecommons.org/publicdomain/zero/1.0/)
* default palette is the [original Pico-8 palette](https://www.lexaloffle.com/pico-8.php?page=faq) created by Zep - [CC-0 license](https://creativecommons.org/publicdomain/zero/1.0/)