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https://github.com/ellisia-chan/unity3d-pooling-system
Learning how to use pooling system for better optimization
https://github.com/ellisia-chan/unity3d-pooling-system
game-development game-optimization pooling-gameobjects unity3d
Last synced: 1 day ago
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Learning how to use pooling system for better optimization
- Host: GitHub
- URL: https://github.com/ellisia-chan/unity3d-pooling-system
- Owner: Ellisia-Chan
- Created: 2024-10-30T04:09:21.000Z (about 2 months ago)
- Default Branch: main
- Last Pushed: 2024-10-30T04:20:08.000Z (about 2 months ago)
- Last Synced: 2024-10-30T07:20:13.071Z (about 2 months ago)
- Topics: game-development, game-optimization, pooling-gameobjects, unity3d
- Language: C#
- Homepage:
- Size: 47.9 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
## Unity3D-Pooling-System
This repository explores different approaches to implementing pooling systems in Unity3D for optimization purposes.
### Contents:
The repository contains three branches, each demonstrating a different pooling system implementation:
- **[Generic-Pooling-System](https://github.com/Ellisia-Chan/Unity3D-Pooling-System/tree/Generic-Pooling-System)**: This branch showcases a generic pooling system implementation that can be used for various object types.
- **[Custom-Pooling-System](https://github.com/Ellisia-Chan/Unity3D-Pooling-System/tree/Custom-Pooling-System)**: This branch presents a custom-built pooling system tailored for specific needs.### Usage:
This repository serves as a learning resource and is designed to help you understand:
- **The benefits of using a pooling system in Unity3D.**
- **Different ways to implement a pooling system.**
- **The advantages and disadvantages of each approach.**### Getting Started:
1. **Choose a branch:** Select the branch corresponding to the pooling system you want to explore (e.g., `Generic-Pooling-System`).
2. **Review the code:** Examine the code within the chosen branch to understand how the pooling system is implemented.
3. **Experiment:** Modify the provided examples or create your own scenarios to test the effectiveness of each pooling system.### Contribution:
Contributions are welcome! If you have any improvements or enhancements to the existing implementations, feel free to fork the repository and submit a pull request.
### Further Resources:
- [Unity Documentation: Object Pooling](https://docs.unity3d.com/Manual/ObjectPooling.html)
- [Game Programming Patterns: Object Pool](https://gameprogrammingpatterns.com/object-pool.html)