https://github.com/emipa606/emergencyheal
Repository for the Rimworld mod named Emergency Heal (He's not dead, Jim) (Continued)
https://github.com/emipa606/emergencyheal
gaming modding rimworld xml
Last synced: 4 months ago
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Repository for the Rimworld mod named Emergency Heal (He's not dead, Jim) (Continued)
- Host: GitHub
- URL: https://github.com/emipa606/emergencyheal
- Owner: emipa606
- License: mit
- Created: 2021-02-09T21:58:11.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2025-06-12T20:35:54.000Z (about 1 year ago)
- Last Synced: 2025-06-12T21:47:59.890Z (about 1 year ago)
- Topics: gaming, modding, rimworld, xml
- Homepage: https://steamcommunity.com/sharedfiles/filedetails/?id=2390002900
- Size: 2.45 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
# [Emergency Heal (He's not dead, Jim) (Continued)](https://steamcommunity.com/sharedfiles/filedetails/?id=2390002900)

Update of tremeloes mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1297736286


Your friend is dying. What do you want? Medicine? NO, you want a MIRACLE!
This mod add a miracle! A build that can be actived to improve temporally treatments.
# General
• The "Medical NanoBots Popper" is a item that can be manually triggered by colonists.
• When actived, this improves the treatment of nearby beds (include sleeping spots).
• BE CAREFUL! It's have a very limited lifespan.
• There's a quest reward version of this item. Don't expire but has less buffs.
# Stats
• Improves the immunity gain speed (400%)
• Improves the medical tend (75%)
• Surgeries always successful (100%)
• Expires in **6 hours** after triggered
# Costs
• 125 silver
• 5 component
• 2 glitterworld medicine
• 2000w (power)
• "Microelectronics Basics" researched
# Compatibilities
• Compatible with other mods (include new beds) and existent saves.
• If you're using other mod that add facilities to beds, put Emergency Heal BELOW him.
• "*Notify_NewLink was called but...*" appears rarely in debug log. Don't panic, it's not a error.
# Changelog
• **Small changes** 02/18
**---** *Performance improvements and little changes in graphics*
• **Big changes** 02/16
**---** *Better textures/effects and a quest reward version; Big nerf on buffs and increased cost*
**---** *Now the facility link emerge from nanobots around the building (not from building)*
**---** *Add a power requirement: 2000w to spawn nanobots*
**---** *One bed can't receive buff of more than 1 popper at same time (except normal+reward)*

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Post your error-log using [HugsLib](https://steamcommunity.com/workshop/filedetails/?id=818773962) or the standalone [Uploader](https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404) and command Ctrl+F12
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use [RimSort](https://github.com/RimSort/RimSort/releases/latest) to sort your mods
[](https://steamcommunity.com/sharedfiles/filedetails/changelog/2390002900) | tags: miracle, treatment