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https://github.com/emipa606/prostheticdidgets

Repository for the Rimworld mod named Prosthetic Didgets (Continued)
https://github.com/emipa606/prostheticdidgets

gaming modding rimworld xml

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Repository for the Rimworld mod named Prosthetic Didgets (Continued)

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# [Prosthetic Didgets (Continued)](https://steamcommunity.com/sharedfiles/filedetails/?id=2012507402)

![Image](https://i.imgur.com/buuPQel.png)

Update of Actual Trashs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1507137970

- Cleaned up the code and made use of the vanilla definitions instead.
- Moved bionic-digits to Fabrication Bench (thanks younyokel)
- Added a medival tier with lower efficency
- Added Brazilian Portuguese translation, thanks Nem te conto!

![Image](https://i.imgur.com/pufA0kM.png)

[![Image](https://i.imgur.com/kNldlMg.png)](https://steamcommunity.com/sharedfiles/filedetails/?id=2288125657)

![Image](https://i.imgur.com/Z4GOv8H.png)

**Ever try to go toe-to-toe with a scyther, only to end up going stub-to-stub?
Confused on why you have to replace an entire *arm* just to solve the problem of a missing thumb?
Well boy howdy, I have the mod for you!**

Prosthetic fingers and toes, the solution to a few missing didgets. Now craftable at your nearest machining bench for only a mere 10 steel and 1 component!

Credits to Arkamedes on the RW Discord for the preview image.

~~(bionic fingers coming soon™)~~

Non-steam: https://www.dropbox.com/s/y0rdf2o095akdyo/prosthetic%20didgets%20updated.zip?dl=0
B18 Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1293881397
B19 Version: https://www.dropbox.com/s/ts8od675igwzqgd/prosthetic%20didgetsb19.zip?dl=0

**Patch Notes**:

**Update 0-**
-Initial Release

**Update 1-**
-Fixed a problem where the mod would fart out errors on boot-up. Should not do that anymore.

**Update 2-**
-Bionic fingers!
-*-Craftable for only 10 plasteel and 2 components + their prosthetic equivelant.*
-*-Only 110% efficent, this may be changed later.*
-Added colors to the hediffs, very pretty.
-Bug-fixing!
-*-Everything should be properly craftable now.*
-*-Changed base titles, this *should* mean the mod plays nicer with other mods now. Probably does nothing.*

**Update 3-**
-Balancing!
-*-Increased market value of bionic prosthetics.*
-*-Bionic fingers now have an efficiency of 100%, but give +0.4 manipulation. This means that a full hand should give about +20% manipulation.*
-*-Bionic toes now have an efficiency of 100%, but give +0.4 movement speed. This means that a full foot should give about +20% movement speed.*
-Misc Updates
-*-About file now displays version number.*

**Update 4-**
-*-Updated to B19!*

**Update 5-**
-*-Finally updated to 1.0.*

![Image](https://i.imgur.com/PwoNOj4.png)

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Post your error-log using [HugsLib](https://steamcommunity.com/workshop/filedetails/?id=818773962) or the standalone [Uploader](https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404) and command Ctrl+F12
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use [RimSort](https://github.com/RimSort/RimSort/releases/latest) to sort your mods

[![Image](https://img.shields.io/github/v/release/emipa606/ProstheticDidgets?label=latest%20version&style=plastic&color=9f1111&labelColor=black)](https://steamcommunity.com/sharedfiles/filedetails/changelog/2012507402) | tags: digits, fingers, toes