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https://github.com/emirkivrak/function-caller
Easily exacute and debug your methods with Function Caller Editor Window. I used System reflections and editor scripting.
https://github.com/emirkivrak/function-caller
Last synced: 19 days ago
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Easily exacute and debug your methods with Function Caller Editor Window. I used System reflections and editor scripting.
- Host: GitHub
- URL: https://github.com/emirkivrak/function-caller
- Owner: emirkivrak
- Created: 2022-02-07T12:06:19.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2022-02-07T12:15:20.000Z (almost 3 years ago)
- Last Synced: 2024-11-10T12:16:04.487Z (2 months ago)
- Language: C#
- Size: 197 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
#
Function Caller
Function Caller allows you execute functions with given parameters on unity editor.
## Installation
Add FunctionCaller.cs to you project
Window -> Funciton Caller## Features
- Execute with parameters
- Unlimited parameter count
- See output on window
- Accepts all classes inherit from UnityEngine.Object as a parameter.
- Accepts, Vector3, int, float, bool, Vector4, EulerRotation as a primitive data types as parameters.## How to use
* Open FunctionCaller window with Windows -> FunctionCaller
* Drag and Drop gameobject to TargetObject section
* Select component and function
* Give parameters if there is any
* Execute## Limitations & Further development
* Arrays or Lists are not allowed as a parameter.
* Executing more than one function at a time is not possible.