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https://github.com/emirkivrak/function-caller

Easily exacute and debug your methods with Function Caller Editor Window. I used System reflections and editor scripting.
https://github.com/emirkivrak/function-caller

Last synced: 19 days ago
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Easily exacute and debug your methods with Function Caller Editor Window. I used System reflections and editor scripting.

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README

        

#

Function Caller




Function Caller allows you execute functions with given parameters on unity editor.

## Installation
Add FunctionCaller.cs to you project
Window -> Funciton Caller

## Features

- Execute with parameters
- Unlimited parameter count
- See output on window
- Accepts all classes inherit from UnityEngine.Object as a parameter.
- Accepts, Vector3, int, float, bool, Vector4, EulerRotation as a primitive data types as parameters.

## How to use

* Open FunctionCaller window with Windows -> FunctionCaller
* Drag and Drop gameobject to TargetObject section
* Select component and function
* Give parameters if there is any
* Execute

## Limitations & Further development

* Arrays or Lists are not allowed as a parameter.
* Executing more than one function at a time is not possible.