https://github.com/emoose/oculushydratuscany
Oculus Rift Tuscany demo modded to use Razer Hydra for headtracking
https://github.com/emoose/oculushydratuscany
Last synced: 3 months ago
JSON representation
Oculus Rift Tuscany demo modded to use Razer Hydra for headtracking
- Host: GitHub
- URL: https://github.com/emoose/oculushydratuscany
- Owner: emoose
- Created: 2013-04-13T01:55:32.000Z (about 13 years ago)
- Default Branch: master
- Last Pushed: 2013-04-15T02:49:18.000Z (about 13 years ago)
- Last Synced: 2025-03-27T00:22:56.682Z (about 1 year ago)
- Language: C
- Homepage:
- Size: 94.9 MB
- Stars: 10
- Watchers: 1
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE-2.0.txt
Awesome Lists containing this project
README
OculusHydraTuscany
==================
Oculus Rift Tuscany demo modded to use Razer Hydra for headtracking
Install
=======
- Copy Assets folder from ovr_sdk_0.1.5_src\OculusSDK\Samples\OculusWorldDemo\Assets to OculusWorldDemo\Assets
- (requires VS2010): build solution and debug
- (doesn't require VS): run the exe in OculusWorldDemo\Release
Usage
=====
- Make sure latest Sixense drivers are installed
- Put the hydra base directly in front center of you
- Place both controllers on the hydra base
- EXIT SIXENSE MOTIONCREATOR / HYDRA SOFTWARE
- Start the demo
- Set eyeposition to your height in meters using - and = keys
- Attach left controller to head somehow
- Stand up and press start button on right controller
- Duck/jump/run/fly/whatever, and test test test!
Controls
========
Left Controller - Headtracking
Right Controller:
- Bumper - Sprint
- Joystick - Move
- Joystick Pressed - Rotate camera
- Button 1 - Enable/disable headtracking
- START - Reset standing height
Keyboard:
- F1 - No stereo display
- F2 - Stereo display
- F3 - Stereo display + distortion
- SPACE - Stats (HX/RX lines are Hydra info)
Todo
====
Test with actual Rift (won't be too long hopefully!)