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https://github.com/emperorofmars/emperorofmars
https://github.com/emperorofmars/emperorofmars
Last synced: 16 days ago
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- Host: GitHub
- URL: https://github.com/emperorofmars/emperorofmars
- Owner: emperorofmars
- Created: 2024-01-04T20:15:13.000Z (about 1 year ago)
- Default Branch: master
- Last Pushed: 2024-12-10T12:07:39.000Z (about 1 month ago)
- Last Synced: 2024-12-10T13:20:13.845Z (about 1 month ago)
- Size: 16.6 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.adoc
Awesome Lists containing this project
README
= Trying to Make 3D Models More Interoperable
:hardbreaks-option:I'm frustrated with the lack of interoperability for 3D assets, especially in open source.
FBX is the current best 3D interchange format. Sadly, it is non-extensible and undocumented, hardly optimal.== Extension System for FBX
By serializing data into a 3d models node hierarchy, i effectively made FBX extensible. Its implemented for Blender and Unity. This I can bring into a useful state, but its at best a very heretical band-aid.
**Repository:** https://github.com/emperorofmars/nna== Proof-of-Concept 3D Asset Format
It consists of a container format with no specific features of its own. All functionality is implemented as hot-loadable plugins, including core resource types like meshes.
A lot of effort was put into making plugins as self contained as possible and as easy to develop, even rapidly prototypable.
**Repository:** https://github.com/emperorofmars/stf-unity-poc
**Explanation:** https://github.com/emperorofmars/stf-unity-poc/blob/master/STF/Docs/stf_format.md---
Aside from that, I make 3d Avatars for VR applications like VRChat and VSeeFace as a hobby.
Find them at https://squirrelbite.com/avatars[Squirrelbite.com]!Cheers!