https://github.com/encodeous/mwcosmetics
A mod that configures the lighting cosmetics in MissileWars on the client side
https://github.com/encodeous/mwcosmetics
Last synced: 10 months ago
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A mod that configures the lighting cosmetics in MissileWars on the client side
- Host: GitHub
- URL: https://github.com/encodeous/mwcosmetics
- Owner: encodeous
- License: cc0-1.0
- Created: 2022-12-17T23:51:01.000Z (about 3 years ago)
- Default Branch: master
- Last Pushed: 2022-12-18T22:53:33.000Z (about 3 years ago)
- Last Synced: 2025-02-09T20:27:58.377Z (12 months ago)
- Language: Java
- Size: 75.2 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Missile Wars Cosmetics Mod
*I made this mod so I can use shaders in CubeKrowd Missile Wars*
## Features:
- (`/cbr`) Toggle the bedrock layer above the game map
- (`/ctime`) Set the client-side time to adjust shader lighting conditions
- (`/cdl`) Better performance! Who needs a lighting engine anyways?
## Notice
- The mod is only maintained when I decide to play MissileWars with shaders... so it is only for CubeKrowd Missile Wars or MissileWarsX.
- The code quality is abominable, but I don't careeee.
- Feel free to fix things & add more features, just make a pr
## Installation.
Just download the jar file from the releases into your **fabric** mods folder. (Currently for 1.19.x)