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https://github.com/endel/NativeWebSocket

🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
https://github.com/endel/NativeWebSocket

unity-asset unity3d-plugin webgl websockets

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🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)

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Native WebSocket

This is the simplest and easiest WebSocket library for Unity you can find!

- No external DLL's required (uses built-in `System.Net.WebSockets`)
- WebGL/HTML5 support
- Supports all major build targets
- Very simple API
- (Used in [Colyseus Unity SDK](https://github.com/colyseus/colyseus-unity-sdk))

### Consider supporting my work on [Patreon](https://patreon.com/endel) | [Ko-fi](https://ko-fi.com/endeld) | [PayPal](https://www.paypal.me/endeld)

[![Support me on Patreon](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Fshieldsio-patreon.vercel.app%2Fapi%3Fusername%3Dendel%26type%3Dpatrons&style=for-the-badge)](https://patreon.com/endel)

## Installation

*Requires Unity 2019.1+ with .NET 4.x+ Runtime*

### Install via UPM (Unity Package Manager)
1. Open Unity
2. Open Package Manager Window
3. Click Add Package From Git URL
4. Enter URL: ```https://github.com/endel/NativeWebSocket.git#upm```

### Install manually
1. [Download this project](https://github.com/endel/NativeWebSocket/archive/master.zip)
2. Copy the sources from `NativeWebSocket/Assets/WebSocket` into your `Assets` directory.

## Usage

```csharp
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

using NativeWebSocket;

public class Connection : MonoBehaviour
{
WebSocket websocket;

// Start is called before the first frame update
async void Start()
{
websocket = new WebSocket("ws://localhost:3000");

websocket.OnOpen += () =>
{
Debug.Log("Connection open!");
};

websocket.OnError += (e) =>
{
Debug.Log("Error! " + e);
};

websocket.OnClose += (e) =>
{
Debug.Log("Connection closed!");
};

websocket.OnMessage += (bytes) =>
{
Debug.Log("OnMessage!");
Debug.Log(bytes);

// getting the message as a string
// var message = System.Text.Encoding.UTF8.GetString(bytes);
// Debug.Log("OnMessage! " + message);
};

// Keep sending messages at every 0.3s
InvokeRepeating("SendWebSocketMessage", 0.0f, 0.3f);

// waiting for messages
await websocket.Connect();
}

void Update()
{
#if !UNITY_WEBGL || UNITY_EDITOR
websocket.DispatchMessageQueue();
#endif
}

async void SendWebSocketMessage()
{
if (websocket.State == WebSocketState.Open)
{
// Sending bytes
await websocket.Send(new byte[] { 10, 20, 30 });

// Sending plain text
await websocket.SendText("plain text message");
}
}

private async void OnApplicationQuit()
{
await websocket.Close();
}

}
```

# Demonstration

**1.** Start the local WebSocket server:

```
cd Server
npm install
npm start
```

**2.** Open the `NativeWebSocket/Assets/WebSocketExample/WebSocketExampleScene.unity` on Unity and Run.

## Acknowledgements

Big thanks to [Jiri Hybek](https://github.com/jirihybek/unity-websocket-webgl).
This implementation is based on his work.

## License

Apache 2.0