https://github.com/endel/joy.js
A Joyful 2D HTML5 Game Engine.
https://github.com/endel/joy.js
Last synced: 3 months ago
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A Joyful 2D HTML5 Game Engine.
- Host: GitHub
- URL: https://github.com/endel/joy.js
- Owner: endel
- License: mit
- Created: 2012-12-11T19:20:47.000Z (over 13 years ago)
- Default Branch: master
- Last Pushed: 2019-01-16T22:16:36.000Z (over 7 years ago)
- Last Synced: 2025-12-13T08:41:43.725Z (6 months ago)
- Language: JavaScript
- Homepage: http://endel.github.io/joy.js/api/
- Size: 3.29 MB
- Stars: 138
- Watchers: 8
- Forks: 19
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
README
# joy.js
A Joyful 2D HTML5 Game Engine, designed to be easy to use.
Any question, bug, or feature request may be submitted via [issues](https://github.com/joy/joy.js/issues).
Current version: 0.3.0 ([CHANGELOG](CHANGELOG.md))
## Features
- Keyboard input
- Mouse input
- Viewport / Head-up display
- Tilemap / Tileset
- Reusable object behaviours
- Collision detection
- Scene graph
- Particle System
- Audio (provided by [howler.js](https://github.com/goldfire/howler.js))
- Tweens (provided by [tween.js](https://github.com/sole/tween.js))
- Device feature detection
- Custom preloader
## Resources
- [Examples](http://joyjs.org)
- [API](http://joyjs.org/api/)
## TODO (enchancements / features)
- Touch events
- Normalized `collidePosition` on DisplayObject / RectCollider calls.
- Handle custom WebFonts on loader pipeline. (lib/base/font.js)
- Physics integration. (lib/core/behaviour/physics.js)
## Contributing
1. Fork it
2. Create your feature branch (`git checkout -b my-new-feature`)
3. Commit your changes (`git commit -am 'Add some feature'`)
4. Push to the branch (`git push origin my-new-feature`)
5. Create new Pull Request
## License
Please see LICENSE file.