https://github.com/endlesscodegroup/ecinventory
Work in progress
https://github.com/endlesscodegroup/ecinventory
Last synced: 10 months ago
JSON representation
Work in progress
- Host: GitHub
- URL: https://github.com/endlesscodegroup/ecinventory
- Owner: EndlessCodeGroup
- License: agpl-3.0
- Created: 2021-10-19T19:47:12.000Z (over 4 years ago)
- Default Branch: develop
- Last Pushed: 2023-11-23T00:53:58.000Z (about 2 years ago)
- Last Synced: 2025-03-21T12:11:41.554Z (10 months ago)
- Language: Kotlin
- Homepage: https://endlesscodegroup.github.io/ECInventory/
- Size: 2.81 MB
- Stars: 4
- Watchers: 5
- Forks: 0
- Open Issues: 17
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
README
# EC Inventory
*\* formerly RPGInventory 3.0*
[](https://github.com/EndlessCodeGroup/ECInventory/actions)
**Docs:** [](https://endlesscodegroup.github.io/ECInventory/docs/intro)
[](https://endlesscodegroup.github.io/ECInventory/ru/docs/intro)
[](https://crowdin.com/project/ecinventory/es-ES)
---
**EC Inventory** is a rethinking of RPGInventory idea with a focus on **stability** and **inventory features**.
> :construction: **WORK IN PROGRESS**
Unlike RPGInventory, **ECInventory** is:
- Focused on inventory-related features and will not provide functionality like pets, custom items, craft extensions and so on
- Provides the possibility to create multiple inventories per player
- Will give you control not only on custom inventories but on vanilla inventory too
- Will provide API for programmatic inventories building
If you want to participate in the project and help it go faster, [join us in Discord][discord]!
[][discord]
[discord]: https://discord.gg/RBDHyuu