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https://github.com/endlesscodegroup/ecinventory

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https://github.com/endlesscodegroup/ecinventory

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# EC Inventory
*\* formerly RPGInventory 3.0*

[![GitHub Workflow Status](https://img.shields.io/github/actions/workflow/status/EndlessCodeGroup/ECInventory/main.yml?branch=develop&style=flat-square)](https://github.com/EndlessCodeGroup/ECInventory/actions)

**Docs:** [![en](https://img.shields.io/badge/en-100%25-blue?style=flat-square)](https://endlesscodegroup.github.io/ECInventory/docs/intro)
[![ru translation](https://img.shields.io/badge/dynamic/json?color=blue&label=ru&style=flat-square&query=%24.progress.2.data.translationProgress&url=https%3A%2F%2Fbadges.awesome-crowdin.com%2Fstats-12805871-493199.json)](https://endlesscodegroup.github.io/ECInventory/ru/docs/intro)
[![es-ES translation](https://img.shields.io/badge/dynamic/json?color=blue&label=es-ES&style=flat-square&query=%24.progress.0.data.translationProgress&url=https%3A%2F%2Fbadges.awesome-crowdin.com%2Fstats-12805871-493199.json)](https://crowdin.com/project/ecinventory/es-ES)

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**EC Inventory** is a rethinking of RPGInventory idea with a focus on **stability** and **inventory features**.

> :construction: **WORK IN PROGRESS**

Unlike RPGInventory, **ECInventory** is:

- Focused on inventory-related features and will not provide functionality like pets, custom items, craft extensions and so on
- Provides the possibility to create multiple inventories per player
- Will give you control not only on custom inventories but on vanilla inventory too
- Will provide API for programmatic inventories building

If you want to participate in the project and help it go faster, [join us in Discord][discord]!

[![Discord](https://discordapp.com/api/guilds/314362656909819904/widget.png?style=banner2)][discord]

[discord]: https://discord.gg/RBDHyuu