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https://github.com/eniklas/gamatrix

Inspect GOG DBs and report the games in common between them
https://github.com/eniklas/gamatrix

Last synced: 3 months ago
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Inspect GOG DBs and report the games in common between them

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# gamatrix

[![CI](https://github.com/eniklas/gamatrix/actions/workflows/ci.yml/badge.svg?branch=master&event=push)](https://github.com/eniklas/gamatrix/actions/workflows/ci.yml)

## Quick start

Jump to [command-line mode](#command-line-mode) or [building with Docker](#running-in-docker).

## Introduction

Gamatrix is a tool to compare the games owned by several users, and list all the games they have in common. It requires all users to use [GOG Galaxy](https://www.gog.com/galaxy); since GOG Galaxy supports almost all major digital distribution platforms through integrations, it's a great service for aggregating your games in one place. Gamatrix uses the SQLite database that GOG Galaxy stores locally to pull its data from; users can upload their DBs via the main page or with a provided script.

### Features

* compares the game libraries of an arbitrary number of users, with several filtering options
* multiplayer support and max players autopopulated from IGDB when available
* option to pick a random game
* configuration via YAML file and/or command-line options
* optional Docker container
* IP whitelisting support
* ability to upload DBs

### Screen shots

#### Front page

Select your search criteria from the front page:

![Selection page](/doc/images/gamatrix-front-page.png)

#### Upload DB

Upload a new GOG DB. Only files with a `.db` extension are allowed; the requesting IP is used to identify the uploader and name the target file correctly. To upload from a script, you can download [curl for Windows](https://curl.se/windows/) and run the following batch script, replacing `your-gamatrix-url` with your server's DNS name or IP address:

```bat
curl -F file=@"C:\ProgramData\GOG.com\Galaxy\storage\galaxy-2.0.db" http:///compare?option=upload
pause
```

To set up a scheduled task to upload your DB automatically, save the above script without the `pause` line; for example, on your desktop with the name `gamatrix-upload-nopause.bat`. Then, open a command prompt and run:

```cmd
SCHTASKS /CREATE /SC DAILY /TN "gamatrix DB upload" /TR "%USERPROFILE%\Desktop\gamatrix-upload-nopause.bat" /ST 21:00
```

where `21:00` is the time of day the task will run, which should be a time you're typically logged in. You may also want to set the option "Run task as soon as possible after a scheduled start is missed", which you can find in Task Scheduler under the settings for your task; this option is not available from the command line.

#### Game list

The `Game list` option provides a list of games owned by the selected users:

![Game list](/doc/images/gamatrix-game-list.png)

* titles supporting fewer players than selected are greyed out
* under `Installed`, a check mark indicates all players have the game installed; otherwise the names (or profile pics, if available) of the users that have the game installed are shown

#### Game grid

The Game grid option shows all games owned by the selected users

![Game grid](/doc/images/gamatrix-game-grid.png)

* green cells indicate the user owns the game, red indicates they don't
* a check mark means the user has the game installed

## Usage

```pre
gamatrix
Show and compare between games owned by multiple users.

Usage:
gamatrix.py --help
gamatrix.py --version
gamatrix.py [--config-file=CFG] [--debug] [--all-games] [--interface=IFC] [--installed-only] [--include-single-player] [--port=PORT] [--server] [--update-cache] [--userid=UID ...] [ ... ]

Options:
-h, --help Show this help message and exit.
-v, --version Print version and exit.
-c CFG, --config-file=CFG The config file to use.
-d, --debug Print out verbose debug output.
-a, --all-games List all games owned by the selected users (doesn't include single player unless -S is used).
-i IFC, --interface=IFC The network interface to use if running in server mode; default is 0.0.0.0.
-I, --installed-only Only show games installed by all users.
-p PORT, --port=PORT The network port to use if running in server mode; default is 8080.
-s, --server Run in server mode.
-S, --include-single-player Include single player games.
-U, --update-cache Update cache entries that have incomplete info.
-u USERID, --userid=USERID The GOG user IDs to compare, there can be multiples of this switch.

Positional Arguments:
The GOG DB for a user, multiple can be listed.
```

`db`: a GOG database to use. You can usually find a user's DB in `C:\ProgramData\GOG.com\Galaxy\storage\galaxy-2.0.db`. Multiple DBs can be listed. Not compatible with `-u`.

`-a/--all-games`: list all the multiplayer games owned by the selected users (user selection is covered below). Use with `-I` to include single-player games too.

`-c/--config-file`: the YAML config file to use. You don't need a config file, but you'll likely want one. See [configuration](#configuration) for details.

`-d/--debug`: enable debug messages.

`-s/--server`: run in server mode. This will use Flask to serve a small web page where you can select the options you want, and will output the results there.

`-S/--include-single-player`: include single-player games; by default, only multiplayer games are shown.

`-u/--userid`: a list of GOG user IDs to compare. The IDs must be in the [config file](#configuration). You can find the user ID by running `sqlite3 /path/to/galaxy-2.0.db "select * from Users;"`. If you use this option, you can't list DBs; they must be provided for the user IDs in the config file.

`-U/--update-cache`: pull info from IGDB for titles that previously got incomplete data, e.g. no info on multiplayer support, or no max player data. For instance, if you contribute max player info for a title in IGDB, once it's approved you can use this to pull it into your cache.

### Command-line mode

Command-line mode lists the output to a terminal, and doesn't use Flask. It's a good way to get copy/pastable titles to put into the config file for titles you want to hide or add metadata for. This mode is not developed as heavily as server mode, so may lag behind in features. To run, clone this repo and:

**1. Setup your virtual environment:**

**Linux/MacOS**

```bash
python3 -m venv venv
. venv/bin/activate
```

**Windows**

```pwsh
py -3 -m venv venv
.venv\Scripts\Activate.ps1
```

**2. Install dependencies:**

```bash
python -m pip install -U pip
python -m pip install .
python -m gamatrix [args]
```

### Server mode

If you use the `-s` option or set `mode: server` in the [config file](#configuration), a Flask web server is started and runs until the script is killed. This serves a web page with a check box for all users defined in the config file; users can select who they want to compare and a table is generated for the matching games. There is also a game grid layout that shows all games with color-coded cells indicating who owns which games.

Server mode is the intended use case, and supports all options, unlike CLI mode, which may not.

## Configuration

A YAML file provides the runtime configuration; by default, this is `config.yaml` in the same directory as the script, but this can be overridden with the `-c` option. See the annotated [sample file](config-sample.yaml) or the [Windows flavour of this file](config-sample-windows.yaml) for an explanation of the format.

### IGDB

[IGDB](https://www.igdb.com) will be used to pull multiplayer info if you have the needed credentials. See [this page](https://api-docs.igdb.com/#account-creation) for instructions on getting a client ID and secret, and put these in your config file as `igdb_client_id` and `igdb_client_secret`. Once this is set up, IGDB will be checked for all titles the first time they're processed, and if available, will categorize the title as multiplayer or single player, and set the maximum players. Note that this takes about a second per title, so the first time you use it, it can take a long time. The data is saved to disk in a cache file, which is read each time gamatrix is launched, so once the cache is populated it's quite fast.

Gamatrix respects the IGDB rate limit and auto-renews your access token, so once you set your ID and secret in your config you should be good to go. If you have issues, debug by running in CLI mode with the `-d` option.

## Just recipes

If you're using Linux, common operations are provided in the included [justfile](justfile); install [just](https://github.com/casey/just) to use them, or refer to the justfile to run the commands manually if you prefer. `just` will use environment variables defined in `.env` if it exists. A [sample .env](.env-sample) is provided for reference.

## Running in Docker

A [Dockerfile](Dockerfile) is provided for running gamatrix in a container. Build it with `just build`, then run it:

**Linux/MacOS**

`just run`

**Windows**

```pwsh
C:\Users\me> docker run --name gamatrix -p 8080:80/tcp -v C:\Users\me\dev\gamatrix-dbs:/usr/src/app/gog_dbs -v C:\Users\me\dev\gamatrix\.cache.json:/usr/src/app/.cache.json -v C:\Users\me\dev\gamatrix\myown-config.yaml:/usr/src/app/config/config.yaml gamatrix
```

Now you should be able to access the web page. If not, use `docker logs` to see what went wrong. The DBs are read on every call, so you can update them and they'll be used immediately. If you change the config file you'll need to restart the container for it to take effect.

### Restricting access

Flask is not a production-grade web server, and some people may not like their GOG DBs being exposed to the open Internet (I'm not aware of anything more personal in there than user IDs and game info, but I have not exhaustively checked by any means, so better safe than sorry). If you want to make the service only accessible to your friends, you have a couple options.

#### Allowed CIDRs

You can add CIDRs to `allowed_cidrs` in the config file, as shown in the [sample config](config-sample.yaml). If this is used, any IP not in those CIDR blocks will get a 401 Unauthorized. If this is not defined or is empty, all IPs are allowed.

#### iptables

You can also block access with iptables. Network access is best handled at the network layer, not the application layer, so this is the more secure method, but more complicated. The example below is for Ubuntu 20.04, but should work for just about any Linux distribution.

Create a new chain called gamatrix:

```pre
# iptables -N gamatrix
```

Allow access to your friends' IPs, and your own internal network:

```pre
# for cidr in 192.168.0.0/24 1.2.3.4 5.6.7.8; do iptables -A gamatrix --src $cidr -j ACCEPT ; done
```

Reject everyone else that tries to reach gamatrix (be sure to use the right port):

```pre
# iptables -A gamatrix -m tcp -p tcp --dport 80 -j REJECT
```

Return to the calling chain if none of the rules applied:

```pre
# iptables -A gamatrix -j RETURN
```

Finally, insert your new chain into the `DOCKER-USER` chain:

```pre
# iptables -I DOCKER-USER 1 -j gamatrix
```

You final configuration should look like this:

```pre
# iptables -L DOCKER-USER
Chain DOCKER-USER (1 references)
target prot opt source destination
gamatrix all -- anywhere anywhere
RETURN all -- anywhere anywhere

# iptables -L gamatrix
Chain gamatrix (1 references)
target prot opt source destination
ACCEPT all -- 192.168.0.0/24 anywhere
ACCEPT all -- 1.2.3.4 anywhere
ACCEPT all -- 5.6.7.8 anywhere
REJECT tcp -- anywhere anywhere tcp dpt:http
RETURN all -- anywhere anywhere
```

Save it so it persists after reboot:

```pre
# apt install iptables-persistent
# iptables-save > /etc/iptables/rules.v4
```

Now you can open the port on your router. For more information on using iptables with Docker, see [here](https://docs.docker.com/network/iptables/).

## Contributing

PR's welcome! If you're making nontrivial changes, please include test output if possible. Update the version in [pyproject.toml](pyproject.toml) following [SemVer](https://semver.org/) conventions.

### Setting up your development environment

If you do wish to contribute, here's a quickstart to get your development environment up and running:

#### Quick Start

```bash
git clone https://github.com/eniklas/gamatrix
cd gamatrix
python3 -m venv .venv

. .venv/bin/activate # Linux/MacOS
.venv/Scripts/Activate.ps1 # Windows
```

**Linux/MacOS**

`just dev`

Before you merge:

`just bump-version` (by default this bumps the patch rev, add `minor` or `major` to bump those numbers)

**Windows**

```pwsh
python -m pip install -U pip
python -m pip install -e .[dev]
```

#### Details

1. Install Python 3.7 or above.
1. Clone or fork the gamatrix repository.
- Clone: `git clone https://github.com/eniklas/gamatrix`
- Fork: `git clone https://github.com/my-github-username/gamatrix`
1. `cd gamatrix`
1. Set up a virtual environment for managing Python dependencies.
- Linux/MacOS: `python3 -m venv .venv`
- Windows: `py -3 -m venv .venv`
1. Activate your virtual environment
- Linux/MacOS: `. .venv/bin/activate`
- Windows: `.venv/bin/Activate.ps1`
1. Update the Python package manager: `python -m pip install -U pip`
1. Install the dependencies as well as the _development dependencies_ for the project: `python -m pip install -e .[dev]`
1. You are good to go.

> Note: We prefer to use VSCode but as long as you keep formatting consistent to what our files currently have, you are good to use what you like.

#### Extended Contributions: Packaging and a word about the Dockerfile

We've also included the ability to create a `wheel` file for our project that you can
use to distribute/make use of however you wish. Use the following commands after your
development environment is set up to generate the `whl` package file. Note that the CI
system (GitHub) will also generate the `whl` file you create with your GH Actions if you
set them up.

```bash
python -m pip install .[ci] # install the build tools
python -m build --wheel # generate the dist/gamatrix-[ver]-none-any.whl file
```

For building the Docker image you will see that the [`Dockerfile`](./Dockerfile) generates
a wheel, or `whl` package, installs it, and then removes the working folder containing the
project sources. Be sure to keep that flow in mind when you update the project sources, in
particular if you add more data folders to the content of the project.