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https://github.com/enjiushi/VulkanLearn
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
https://github.com/enjiushi/VulkanLearn
atmosphere-scattering game-engine planet-renderer vulkan-compute-shaders vulkan-demos vulkan-engine
Last synced: about 2 months ago
JSON representation
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
- Host: GitHub
- URL: https://github.com/enjiushi/VulkanLearn
- Owner: enjiushi
- License: mit
- Created: 2017-04-21T13:23:14.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2021-05-29T08:43:20.000Z (over 3 years ago)
- Last Synced: 2024-08-04T02:10:31.876Z (5 months ago)
- Topics: atmosphere-scattering, game-engine, planet-renderer, vulkan-compute-shaders, vulkan-demos, vulkan-engine
- Language: C++
- Homepage:
- Size: 117 MB
- Stars: 292
- Watchers: 11
- Forks: 16
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- AwesomeCppGameDev - VulkanLearn