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https://github.com/enjiushi/VulkanLearn

Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
https://github.com/enjiushi/VulkanLearn

atmosphere-scattering game-engine planet-renderer vulkan-compute-shaders vulkan-demos vulkan-engine

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Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc

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