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https://github.com/enoxsoftware/visualscriptingwithdlibfacelandmarkdetectorexample
Example of using DlibFaceLandmarkDetector with VisualScripting
https://github.com/enoxsoftware/visualscriptingwithdlibfacelandmarkdetectorexample
bolt dlib opencv unity visualscripting
Last synced: about 2 months ago
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Example of using DlibFaceLandmarkDetector with VisualScripting
- Host: GitHub
- URL: https://github.com/enoxsoftware/visualscriptingwithdlibfacelandmarkdetectorexample
- Owner: EnoxSoftware
- Created: 2023-07-18T09:25:56.000Z (over 1 year ago)
- Default Branch: master
- Last Pushed: 2023-07-18T09:51:37.000Z (over 1 year ago)
- Last Synced: 2024-03-15T04:51:57.387Z (10 months ago)
- Topics: bolt, dlib, opencv, unity, visualscripting
- Homepage:
- Size: 4.97 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# VisualScripting With DlibFaceLandmarkDetector Example
## Overview
![VisualScriptingWithDlibFaceLandmarkDetectorExample](https://github.com/EnoxSoftware/VisualScriptingWithDlibFaceLandmarkDetectorExample/assets/7920392/e520df28-6f4a-4bcc-834f-adc7aa0574a8)## Environment
* Unity 2021.3.28f1
* [Dlib FaceLandmarkDetector](https://assetstore.unity.com/packages/tools/integration/dlib-facelandmark-detector-64314?aid=1011l4ehR) 1.3.4+
* [OpenCV for Unity](https://assetstore.unity.com/packages/tools/integration/opencv-for-unity-21088?aid=1011l4ehR) 2.5.5+
* Visual Scripting 1.8.0## Setup
1. Download the latest release unitypackage. [VisualScriptingWithDlibFaceLandmarkDetectorExample.unitypackage](https://github.com/EnoxSoftware/VisualScriptingWithDlibFaceLandmarkDetectorExample/releases)
1. Create a new project.
1. Import the OpenCVForUnity.
1. Import the DlibFaceLandmarkDetector.
* Select MenuItem[Tools/OpenCV for Unity/Open Setup Tools].
* Click the [Move StreamingAssets Folder] button.
* Click the [Import OpenCV Example Package] button.
1. Import the VisualScriptingWithOpenCVForUnityExample.unitypackage.
1. Replace "Assets/VisualScriptingWithDlibFaceLandmarkDetectorExample/VisualScriptingSettings.asset" to "ProjectSettings/VisualScriptingSettings.asset".
1. Project Settings > Visual Scripting > Regenerate Units
![regenerate_units.png](regenerate_units.png)
![type_options.png](type_options.png)
![node_library.png](node_library.png)
![setup.png](setup.png)## ScreenShot
![screenshot1.png](screenshot1.png)
![screenshot2.png](screenshot2.png)