https://github.com/epergo/low-poly-dungeon
Low level dungeon in Godot 4
https://github.com/epergo/low-poly-dungeon
godot-engine godot4 lowpoly
Last synced: 3 months ago
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Low level dungeon in Godot 4
- Host: GitHub
- URL: https://github.com/epergo/low-poly-dungeon
- Owner: epergo
- License: mit
- Created: 2023-03-06T17:13:50.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2023-03-23T15:11:59.000Z (about 2 years ago)
- Last Synced: 2025-02-14T11:45:18.369Z (3 months ago)
- Topics: godot-engine, godot4, lowpoly
- Language: GDScript
- Homepage: https://kazooiee.itch.io/low-poly-dungeon
- Size: 879 KB
- Stars: 1
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Low poly dungeon test
Godot 4 scene trying to reproduce a PS1 / N64 scenario using fog, low poly meshes, low detail textures and resolution of 320x240. However, the donut is a [high poly model](https://epergo.com/posts/blender-donut/donut.gif) done while learning Blender. Not everything from the model imports as it should in Godot, geometry nodes are left out.
CRT shader from [SimpleGodotCRTShader](https://github.com/henriquelalves/SimpleGodotCRTShader)
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