https://github.com/epinter/fisses-ng
FileAccess Interface for Skyrim SE Scripts NG
https://github.com/epinter/fisses-ng
commonlibsse-ng skyrim-ae skyrim-se skyrim-special-edition
Last synced: about 1 year ago
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FileAccess Interface for Skyrim SE Scripts NG
- Host: GitHub
- URL: https://github.com/epinter/fisses-ng
- Owner: epinter
- Created: 2023-12-10T17:22:14.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-05-21T21:40:55.000Z (almost 2 years ago)
- Last Synced: 2025-03-24T21:13:48.945Z (about 1 year ago)
- Topics: commonlibsse-ng, skyrim-ae, skyrim-se, skyrim-special-edition
- Language: C++
- Homepage:
- Size: 28.3 KB
- Stars: 18
- Watchers: 4
- Forks: 4
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
Awesome Lists containing this project
README
# **FISSES NG**
## ***Runtime requirements***
- [Skyrim Script Extender (SKSE)](https://skse.silverlock.org/)
- [Address Library for SKSE Plugins](https://www.nexusmods.com/skyrimspecialedition/mods/32444)
- [Main file from NexusMods (for scripts and ESP)](https://www.nexusmods.com/skyrimspecialedition/mods/13956)
## ***Build requirements***
- [CMake](https://cmake.org/)
- [vcpkg](https://vcpkg.io/en/)
- [Visual Studio Community 2022](https://visualstudio.microsoft.com/vs/community/)
- [CommonLibSSE-NG](https://github.com/CharmedBaryon/CommonLibSSE-NG)
## ***Building***
In `Developer Command Prompt for VS 2022` or `Developer PowerShell for VS 2022`, run:
~~~
.\cmake\build.ps1
~~~
or
~~~
.\cmake\build.ps1 -buildPreset ALL-relwithdebinfo
~~~
or
~~~
.\cmake\build.ps1 -buildPreset ALL-debug
~~~
or
~~~
cmake -B build -S . --preset ALL --fresh
cmake --build build --preset ALL-release
~~~
Then get the .dll in build/Release, or the .zip (ready to install using mod manager) in build.
## ***Credits***
TerenceYao at [Nexus Mods](https://www.nexusmods.com/skyrimspecialedition/mods/13956) for SE/AE version
Lord Conti at [Nexus Mods](https://www.nexusmods.com/skyrim/mods/48265/) for original LE version