https://github.com/erlite/forgeabstractserverauth
An attempt at making a viable, modular approach of client-server architecture using Forge Networking on Unity.
https://github.com/erlite/forgeabstractserverauth
Last synced: 29 days ago
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An attempt at making a viable, modular approach of client-server architecture using Forge Networking on Unity.
- Host: GitHub
- URL: https://github.com/erlite/forgeabstractserverauth
- Owner: Erlite
- License: mit
- Created: 2018-02-13T12:43:42.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2018-02-28T10:16:20.000Z (over 7 years ago)
- Last Synced: 2025-02-16T19:34:36.642Z (4 months ago)
- Language: C#
- Homepage:
- Size: 1.18 MB
- Stars: 2
- Watchers: 3
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# Forge Abstract Server Auth
An attempt at making a viable, modular approach of server auth using Forge Networking.
Issues:
- Client sees a copy of itself + of its NetworkInputController (not seen on server).
- Inactive entities (not controlled by NIC) aren't synced - normal, not coded.
- Clients can't move.
- Clients get reconciliated every single frame because localStatusHistory never contains a NetEntityStatus with the same frame as the server's for some reason.