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https://github.com/erotemic/sm64-random-assets

non-copyrighted asset generator for sm64
https://github.com/erotemic/sm64-random-assets

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non-copyrighted asset generator for sm64

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README

        

SM64 Randomized Asset Generator
===============================

|Pypi| |PypiDownloads| |ReadTheDocs| |GithubActions| |Codecov|

+---------------+-----------------------------------------------------+
| Read the Docs | http://sm64-random-assets.readthedocs.io/en/latest/ |
+---------------+-----------------------------------------------------+
| Pypi | https://pypi.org/project/sm64_random_assets |
+---------------+-----------------------------------------------------+

Generates non-copyrighted randomized assets so `sm64 `_ and `sm64-port `_ can be used
for educational purposes.

This has only been tested for building the US variant, and only on Linux.

For each asset in the game, this system generates a random texture, except in special cases like text
where it is possible to generate reasonable textures with open source tools.
The result is surprisingly playable.

Future work will support configurable and procedural generation of assets.

.. image:: https://i.imgur.com/iiMPSTZ.png

.. image:: https://i.imgur.com/5OsOH1F.png

.. image:: https://i.imgur.com/yFI8WV2.png

.. image:: https://i.imgur.com/jlXDyMJ.png

Python Requirements
-------------------

To run the asset generation script, the following requirements are needed.

.. code:: bash

pip install kwimage opencv-python-headless ubelt numpy ruamel.yaml PyYAML scriptconfig rich parse

OR

pip install -r requirements/runtime.txt

PC Port Example Usage
---------------------

The following instructions were written on an Ubuntu 22.04 PC

.. code:: bash

# PC Port Dependencies
sudo apt install -y git build-essential pkg-config libusb-1.0-0-dev libsdl2-dev

# You can set your "code" directory path - the place where you will clone
# this repo - to be somewhere convenient for you
CODE_DPATH=$HOME/code

# Ensure your "code" directory exists
mkdir -p "$CODE_DPATH"

# Clone this repo
git clone https://github.com/Erotemic/sm64-random-assets.git $CODE_DPATH/sm64-random-assets

# Move into the root of this repo and initialize the sm64-port submodule,
# which will clone the official PC port repo.
cd "$CODE_DPATH"/sm64-random-assets
git submodule update --init tpl/sm64-port

# Run the asset generator
python "$CODE_DPATH"/sm64-random-assets/generate_assets.py --dst $CODE_DPATH/sm64-random-assets/tpl/sm64-port

# Move into the PC port directory
cd $CODE_DPATH/sm64-random-assets/tpl/sm64-port

# Compile
make NOEXTRACT=1 VERSION=us -j16

The compiled executable can now be run directly:

.. code:: bash

# Run the executable
build/us_pc/sm64.us

Headless ROM Usage
------------------

.. code:: bash

# ROM-only dependencies
sudo apt install -y binutils-mips-linux-gnu build-essential git libcapstone-dev pkgconf python3

# You can set your "code" directory path - the place where you will clone
# this repo - to be somewhere convenient for you
CODE_DPATH=$HOME/code

# Ensure your "code" directory exists
mkdir -p $CODE_DPATH

# Clone this repo
git clone https://github.com/Erotemic/sm64-random-assets.git $CODE_DPATH/sm64-random-assets

# Move into the root of this repo and initialize the sm64 submodule,
# which will clone the official ROM-only sm64 repo.
cd $CODE_DPATH/sm64-random-assets
git submodule update --init tpl/sm64

# Run the asset generator
python $CODE_DPATH/sm64-random-assets/generate_assets.py --dst $CODE_DPATH/sm64-random-assets/tpl/sm64

# Move into the ROM-only sm64 directory
cd $CODE_DPATH/sm64-random-assets/tpl/sm64

# Compile
NUM_CPUS=$(nproc --all)
NOEXTRACT=1 COMPARE=0 NON_MATCHING=0 VERSION=us make -j$NUM_CPUS

# The compiled ROM is: build/us/sm64.us.z64

This ROM can now be flashed on an N64 cartridge, copied onto an Everdrive, or run
using an N64 emulator (like Mupen64Plus). For instance, if you have Mupen64Plus
installed (e.g. ``sudo apt install mupen64plus-qt``) you can run:

.. code:: bash

mupen64plus build/us/sm64.us.z64

N64 Limitations
---------------

On real N64 hardware truly randomizing all textures will cause the system to
lock up. This is because the N64 has 4 megabytes of RAM, and many of the
original PNG textures are optimized to reduce their memory usage by having
large continuous sections of the same color. Naively randomizing every pixel
does not generate data well suited for PNG compression.

I have verified that I can enter every major stage and complete every Bowser
fight, so I think all of the crashes have been resolved by reducing texture
sizes. I have completed a 16 star run on real N64 hardware with this.

Development
-----------

While I'll try to keep the above instructions working / maintained, the
``build.sh`` script is the end-to-end entry point for developers. Starting from
a fresh repo, the ``build.sh`` script will take care of the entire process from
initializing submodules, generating assets, compiling the binaries, and even
running them with the PC port, in an emulator, or copying ROMs to an EverDrive.
Environment variables can be used to control the build.sh behavior.

The following are several common examples:

.. code::

# Build and run the PC port
TEST_LOCALLY=1 TARGET=pc ./build.sh

# Build and run the ROM in an emulator (m64py)
TEST_LOCALLY=1 TARGET=rom EMULATOR=m64py ./build.sh

Specialized Install Documentation
---------------------------------

See specialized install docs for:

* `Windows `_
* `Replit `_
* `SteamDeck `_

Resources
---------

* Learning the basics slides: https://docs.google.com/presentation/d/1Ab8wlJfT7b7TlbOohgvsX43TqSAYQQ3azuJTkNdaB0c/edit?pli=1#slide=id.p

* Educational Templates: https://github.com/Erotemic/cc_game_templates

* High resolution redrawn textures: https://github.com/TechieAndroid/sm64redrawn

* SM64 Randomizer: https://github.com/andrelikesdogs/sm64-randomizer

* SM64 PC Subreddit: https://www.reddit.com/r/SM64PC/

N64 Stuff
~~~~~~~~~

* Everdrive 64 X7: https://krikzz.com/our-products/cartridges/ed64x7.html

Emulator Stuff
~~~~~~~~~~~~~~

* Mupen64Plus Emulator: https://wiki.debian.org/Mupen64Plus

* Python Frontend for Mupen64Plus: https://github.com/mupen64plus/mupen64plus-ui-python

Rom Stuff
~~~~~~~~~

* Kaze Emanuar ROM Hacks: https://www.notabug.org/anomie/kaze-emanuar-romhacks

* List of SM64 Hacks and Ports: https://en.wikipedia.org/wiki/List_of_Super_Mario_64_ROM_hacks,_mods_and_ports

PC Port Extension Repos
~~~~~~~~~~~~~~~~~~~~~~~

* SM64: https://github.com/n64decomp/sm64 - the original decomp

* SM64-Port: https://github.com/sm64-port/sm64-port - the basic port

* SM64-Plus: https://github.com/MorsGames/sm64plus

* SM64ex: https://github.com/sm64pc/sm64ex

* libsm64: https://github.com/libsm64/libsm64

* Sm64ex-alo: https://github.com/AloUltraExt/sm64ex-alo

* Render96ex: https://github.com/Render96/Render96ex - actively developed in 2024

* SM64CoopDX: https://github.com/coop-deluxe/sm64coopdx - actively developed in 2024

Other
~~~~~~

* The SM64 Decomp Discord: https://discord.gg/DuYH3Fh

.. |Pypi| image:: https://img.shields.io/pypi/v/sm64-random-assets.svg
:target: https://pypi.python.org/pypi/sm64-random-assets
.. |PypiDownloads| image:: https://img.shields.io/pypi/dm/sm64-random-assets.svg
:target: https://pypistats.org/packages/sm64-random-assets
.. |ReadTheDocs| image:: https://readthedocs.org/projects/sm64-random-assets/badge/?version=latest
:target: http://sm64-random-assets.readthedocs.io/en/latest/
.. |GithubActions| image:: https://github.com/Erotemic/sm64-random-assets/actions/workflows/tests.yml/badge.svg
:target: https://github.com/Erotemic/sm64-random-assets/actions?query=branch%3Amain
.. |Codecov| image:: https://codecov.io/github/Erotemic/sm64-random-assets/badge.svg?branch=main&service=github
:target: https://codecov.io/github/Erotemic/sm64-random-assets?branch=main