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https://github.com/ertrzyiks/amxx-canvas
Raster displayer embeded into goldsrc engine
https://github.com/ertrzyiks/amxx-canvas
Last synced: about 1 month ago
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Raster displayer embeded into goldsrc engine
- Host: GitHub
- URL: https://github.com/ertrzyiks/amxx-canvas
- Owner: ertrzyiks
- License: mit
- Created: 2014-02-08T16:55:32.000Z (almost 11 years ago)
- Default Branch: master
- Last Pushed: 2014-10-05T12:18:19.000Z (over 10 years ago)
- Last Synced: 2024-12-15T20:15:50.519Z (about 1 month ago)
- Language: C++
- Size: 2.92 MB
- Stars: 4
- Watchers: 4
- Forks: 0
- Open Issues: 5
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
amxx-canvas [![Build Status](https://travis-ci.org/ertrzyiks/amxx-canvas.svg?branch=master)](https://travis-ci.org/ertrzyiks/amxx-canvas)
===========## About
Proof-of-concept code which aim to provide programable displayer inside Half-Life multiplayer gameplay.## Prerequisites
- Half Life Dedicated Server or listen server created by game client (New Game)
- AMX mod X - http://www.amxmodx.org/## Engine limits
Each pixel of displayer must be permanent or temporary entity. It looks like we cant render more than ~250 visible object in the same time. Maximal number of entities in general is configurable, but i cant find way to increase this visiblity limit.That reduced planned resolution to 28x8 for text experiments.
## Installation
Extract repository package into server root path.## Demo
See @[youtube](https://www.youtube.com/watch?v=UcpbDoaZ3Qc&list=PLz0GOppD1_jVxQFYLYhKwIexxiDB238rI)