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https://github.com/esdmr/path-tracing
Experimenting with Path Tracing
https://github.com/esdmr/path-tracing
Last synced: about 1 month ago
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Experimenting with Path Tracing
- Host: GitHub
- URL: https://github.com/esdmr/path-tracing
- Owner: esdmr
- License: mit
- Created: 2024-07-26T15:34:11.000Z (5 months ago)
- Default Branch: main
- Last Pushed: 2024-08-07T11:11:22.000Z (5 months ago)
- Last Synced: 2024-08-08T12:44:06.044Z (5 months ago)
- Language: Rust
- Homepage:
- Size: 1.99 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Awesome Lists containing this project
README
# Path Tracing
![Output of the Ray Tracer, several colorful spheres are on a gray ground, the camera is focused at the middle of the screen and the horizon is blurred, the image in a glass sphere is inverted](output.png)
Experimenting with Path Tracing in the ~~Rust~~ Crab programming language.
This repo is following the [Ray Tracing in One Weekend](https://raytracing.github.io/books/RayTracingInOneWeekend.html) tutorial. The original was written in C++, so this is an interpretation of it.
I recommend compiling in release profile to render faster. I also recommend PGO since even with multithreading, it is not very fast.
The output is in `PPM` format. It should be trivial to rewrite it to use `SDL` instead. Though, it is quite slow and definitely not real-time, so it seems pointless currently.