https://github.com/esimkowitz/dev-widgets
Collection of useful conversions and widgets implemented as a portable Rust app
https://github.com/esimkowitz/dev-widgets
developer-tools devtoys dioxus portable rust single-page-app tools wasm widget
Last synced: about 1 month ago
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Collection of useful conversions and widgets implemented as a portable Rust app
- Host: GitHub
- URL: https://github.com/esimkowitz/dev-widgets
- Owner: esimkowitz
- License: mit
- Created: 2023-05-29T15:40:37.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2024-11-05T18:03:44.000Z (7 months ago)
- Last Synced: 2024-11-05T19:19:03.385Z (7 months ago)
- Topics: developer-tools, devtoys, dioxus, portable, rust, single-page-app, tools, wasm, widget
- Language: Rust
- Homepage: https://widgets.fyi/
- Size: 401 KB
- Stars: 12
- Watchers: 5
- Forks: 1
- Open Issues: 24
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# dev-widgets
## Overview
Collection of useful conversions and widgets built as a pure Rust app on the [Dioxus framework](https://github.com/DioxusLabs/dioxus).
The following widgets are now stable:
* Number Base Converter
* Base64 Encoder/Decoder
* QR Code Generator
* Date/Timestamp Converter
* UUID Generator
* Hash Generator
* CIDR Decoder
* Color Picker## Development Setup
If you haven't already, [install Rust](https://www.rust-lang.org/tools/install).
Follow the Dioxus instructions to [install platform-specific dependencies](https://dioxuslabs.com/docs/0.3/guide/en/getting_started/desktop.html#platform-specific-dependencies).
Install the Dioxus CLI:
```bash
cargo install dioxus-cli
```Clone this repository and enter its root directory.
## Desktop App
The primary target for this project is a universal desktop app. Currently, it has been manually validated on macOS and Windows. I plan to setup automated releases soon.
### Run app from command-line
Run `cargo run` to start the application. The first build should take a couple minutes as it fetches Bootstrap and all other Rust packages, subsequent builds should only take a few seconds.
If you would like to enable hot-reloading, you can do so by setting the `USE_HOT_RELOAD` flag in [main.rs](src/main.rs). This is only necessary for the desktop app, hot-reload is on by default for web development.
### Bundle app
You can bundle the app into an executable for your platform using the Dioxus CLI
```bash
dx bundle --platform desktop --release
```## Web App
[](https://github.com/esimkowitz/dev-widgets/actions/workflows/build-site.yml)
Dev Widgets now works as a web app! You can find it hosted at . It will stay up to date with the main branch using GitHub Actions.
### Run from command line - Dioxus CLI
You can run the web app locally using the [dioxus-cli](https://github.com/DioxusLabs/dioxus/tree/master/packages/cli):
```bash
dx serve --platform web
```This will automatically enable hot-reloading for any changes you make to the source code.
### Validate release buld
When packaging for release, I use the Dioxus CLI:
```bash
dx build --platform web --release
```## Roadmap
This app is heavily inspired by [DevToys](https://github.com/veler/DevToys) and [DevToysMac](https://github.com/ObuchiYuki/DevToysMac) and my roadmap for widgets I plan to support will align with these projects.
Currently, I have only validated on macOS, and performed very crude validations on Windows, though I now have a fairly stable programming model so I plan to set up some automated testing for macOS, Windows, and Linux soon, as well as start publishing releases.
I also plan to publish this as a single-page application using dioxus-web and Github Pages.
I will be tracking new development in the [dev-widgets project board](https://github.com/users/esimkowitz/projects/2). New widgets will be organized under the "Widgets" area, and all other development will be tracked under the "Platform" area.