https://github.com/etcwilde/marchingtriangles
This doesn't work! -- Implementing the Marching Triangles Algorithm
https://github.com/etcwilde/marchingtriangles
Last synced: about 1 year ago
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This doesn't work! -- Implementing the Marching Triangles Algorithm
- Host: GitHub
- URL: https://github.com/etcwilde/marchingtriangles
- Owner: etcwilde
- Created: 2015-01-14T18:35:19.000Z (over 11 years ago)
- Default Branch: master
- Last Pushed: 2015-05-13T05:35:52.000Z (about 11 years ago)
- Last Synced: 2025-04-06T18:50:37.061Z (over 1 year ago)
- Language: C++
- Homepage:
- Size: 3.61 MB
- Stars: 10
- Watchers: 2
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Marching Triangles
## Introduction
Implementing the Marching Triangles Algorithm
The marching triangles algorithm is a polygonization algorithm for implicit
surfaces. It takes an implicit surface and generates a triangle mesh, which can
be rendered more quickly than the original implicit surface. A good
polygonization algorithm will result in a mesh that accurately describes the
implicit surfaces, without distorted triangles, and the resulting mesh is
homeomorphic to the original shape. It also does not have ambiguous cases.
## Requirements
To build the program you must have installed;
- g++ with c++11
- make
- `lib/libImplicit.a`
To run the program you must have installed;
- OpenGL
- GLFW3