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https://github.com/etcwilde/marchingtriangles

This doesn't work! -- Implementing the Marching Triangles Algorithm
https://github.com/etcwilde/marchingtriangles

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This doesn't work! -- Implementing the Marching Triangles Algorithm

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README

          

# Marching Triangles
## Introduction
Implementing the Marching Triangles Algorithm

The marching triangles algorithm is a polygonization algorithm for implicit
surfaces. It takes an implicit surface and generates a triangle mesh, which can
be rendered more quickly than the original implicit surface. A good
polygonization algorithm will result in a mesh that accurately describes the
implicit surfaces, without distorted triangles, and the resulting mesh is
homeomorphic to the original shape. It also does not have ambiguous cases.

## Requirements
To build the program you must have installed;
- g++ with c++11
- make
- `lib/libImplicit.a`

To run the program you must have installed;
- OpenGL
- GLFW3