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https://github.com/ethereumdegen/animated-grass-shader-jme3
Make your game's meshes sway in the wind with this vertex shader developed by user 'rickard' at the JME3 forums. Includes all files needed and works with the latest release of JME3 as of 2014.
https://github.com/ethereumdegen/animated-grass-shader-jme3
Last synced: 15 days ago
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Make your game's meshes sway in the wind with this vertex shader developed by user 'rickard' at the JME3 forums. Includes all files needed and works with the latest release of JME3 as of 2014.
- Host: GitHub
- URL: https://github.com/ethereumdegen/animated-grass-shader-jme3
- Owner: ethereumdegen
- Created: 2014-05-05T22:56:27.000Z (over 10 years ago)
- Default Branch: master
- Last Pushed: 2014-05-05T23:16:59.000Z (over 10 years ago)
- Last Synced: 2024-10-11T06:25:30.682Z (about 1 month ago)
- Language: Java
- Size: 680 KB
- Stars: 5
- Watchers: 3
- Forks: 4
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
animated-grass-shader-jme3
==========================Make your game's meshes sway in the wind with this vertex shader developed by user 'rickard' at the JME3 forums. Includes all files needed and works with the latest release of JME3 as of 2014.
All credit goes to user 'rickard' on the JME3 forums for his post: http://hub.jmonkeyengine.org/forum/topic/animated-grass-using-vertex-shader/
This is the fixed version of his grass shader that properly functions with the latest release of JME3 as of May 2014. Simply move the files into your JME3 project and point the paths correctly. Obviously, you are free to change the textures, color, mesh, and more to suit your grassy needs.
The included texture and normal map are just placeholders so the code compiles.