https://github.com/eugenedevastator/wavefunctioncollapse
WFC naive implementation for unity
https://github.com/eugenedevastator/wavefunctioncollapse
unity wavefunctioncollapse
Last synced: 10 months ago
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WFC naive implementation for unity
- Host: GitHub
- URL: https://github.com/eugenedevastator/wavefunctioncollapse
- Owner: EugeneDevastator
- Created: 2022-04-16T08:42:55.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-04-16T08:57:41.000Z (over 3 years ago)
- Last Synced: 2025-01-25T17:33:12.895Z (12 months ago)
- Topics: unity, wavefunctioncollapse
- Language: C#
- Homepage:
- Size: 36.1 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# WaveFunctionCollapse
My implementation of WFC,
It supports extent range, but not optimized unfortunately
This pattern is generated via decomposing training sample into 5x5 patterns.