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https://github.com/eugeneware/gifencoder

Server side animated gif generation for node.js
https://github.com/eugeneware/gifencoder

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Server side animated gif generation for node.js

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# gifencoder

Streaming server-side animated (and non-animated) gif generation for node.js

[![build status](https://secure.travis-ci.org/eugeneware/gifencoder.png)](http://travis-ci.org/eugeneware/gifencoder)

## Installation

This module is installed via npm:

``` bash
$ npm install gifencoder
```

## Streaming API - Duplex Piping with Writes

You can also stream writes of pixel data (or canvas contexts) to the encoder:

``` js
const GIFEncoder = require('gifencoder');
const encoder = new GIFEncoder(854, 480);
const pngFileStream = require('png-file-stream');
const fs = require('fs');

const stream = pngFileStream('test/**/frame?.png')
.pipe(encoder.createWriteStream({ repeat: -1, delay: 500, quality: 10 }))
.pipe(fs.createWriteStream('myanimated.gif'));

stream.on('finish', function () {
// Process generated GIF
});

// Alternately, you can wrap the "finish" event in a Promise
await new Promise((resolve, reject) => {
stream.on('finish', resolve);
stream.on('error', reject);
});
```

NB: The chunks that get emitted by your read stream must either by a 1-dimensional bitmap of RGBA
data (either an array or Buffer), or a canvas 2D `context`.

## Example: Streaming API - Reads

You can also use a streaming API to receive data:

``` js
const GIFEncoder = require('gifencoder');
const { createCanvas } = require('canvas');
const fs = require('fs');

const encoder = new GIFEncoder(320, 240);
// stream the results as they are available into myanimated.gif
encoder.createReadStream().pipe(fs.createWriteStream('myanimated.gif'));

encoder.start();
encoder.setRepeat(0); // 0 for repeat, -1 for no-repeat
encoder.setDelay(500); // frame delay in ms
encoder.setQuality(10); // image quality. 10 is default.

// use node-canvas
const canvas = createCanvas(320, 240);
const ctx = canvas.getContext('2d');

// red rectangle
ctx.fillStyle = '#ff0000';
ctx.fillRect(0, 0, 320, 240);
encoder.addFrame(ctx);

// green rectangle
ctx.fillStyle = '#00ff00';
ctx.fillRect(0, 0, 320, 240);
encoder.addFrame(ctx);

// blue rectangle
ctx.fillStyle = '#0000ff';
ctx.fillRect(0, 0, 320, 240);
encoder.addFrame(ctx);

encoder.finish();
```
The above code will generate the following animated GIF:

![Animated GIF](https://raw.github.com/eugeneware/gifencoder/master/examples/myanimated.gif)

## Contributing

gifencoder is an **OPEN Open Source Project**. This means that:

> Individuals making significant and valuable contributions are given commit-access to the project to contribute as they see fit. This project is more like an open wiki than a standard guarded open source project.

See the [CONTRIBUTING.md](https://github.com/eugeneware/gifencoder/blob/master/CONTRIBUTING.md) file for more details.

### Contributors

gifencoder is only possible due to the excellent work of the following contributors:

Kevin Weiner[email protected]
Thibault Imberthttp://www.bytearray.org/
Eugene WareGitHub/eugeneware
Raine VirtaGitHub/raine
Paul OchoaGitHub/rochoa
Heikki PoraGitHub/heikkipora