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https://github.com/eve-ning/opal-v2

Rhythm Game Score Estimation through Simple Embedding Optimization
https://github.com/eve-ning/opal-v2

machine-learning osu osumania python pytorch pytorch-lightning streamlit

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Rhythm Game Score Estimation through Simple Embedding Optimization

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README

        

# :arrow_forward: [**Try Out Opal V2 on Streamlit**](https://opal-v2.streamlit.app/)

# :comet: opal-v2
opal-v2 is *another* accuracy-prediction model.

It's an improvement over the previous [opal](https://github.com/Eve-ning/opal),
which used a heavier algorithm, thus slower and larger model.

The clearest difference you can see is the fact that opal v2 offers a more
explainable approach to skill/rating estimation while opal v1, because of its
internal complexity, requires a lot of black-box testing to achieve this.

The details of implementation of this model is mostly in my blog post:
[opal v2: Explainable Map and Player Embedding Optimation with Guided Constraints](https://eve-ning.github.io/2024/07/26/opal-v2.html)

## :brain: AlphaOsu!
As usual, opal doesn't provide recommendations, however, you can try out [AlphaOsu!](https://alphaosu.keytoix.vip/).
- [AlphaOsu! GitHub](https://github.com/AlphaOSU)
- [Support AlphaOsu!](https://alphaosu.keytoix.vip/support)