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https://github.com/eve-ning/opal-v2
Rhythm Game Score Estimation through Simple Embedding Optimization
https://github.com/eve-ning/opal-v2
machine-learning osu osumania python pytorch pytorch-lightning streamlit
Last synced: 9 days ago
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Rhythm Game Score Estimation through Simple Embedding Optimization
- Host: GitHub
- URL: https://github.com/eve-ning/opal-v2
- Owner: Eve-ning
- Created: 2024-01-03T12:54:06.000Z (10 months ago)
- Default Branch: master
- Last Pushed: 2024-08-17T13:47:08.000Z (3 months ago)
- Last Synced: 2024-08-18T02:56:26.197Z (3 months ago)
- Topics: machine-learning, osu, osumania, python, pytorch, pytorch-lightning, streamlit
- Language: Python
- Homepage: https://opal-v2.streamlit.app/
- Size: 19.9 MB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# :arrow_forward: [**Try Out Opal V2 on Streamlit**](https://opal-v2.streamlit.app/)
# :comet: opal-v2
opal-v2 is *another* accuracy-prediction model.It's an improvement over the previous [opal](https://github.com/Eve-ning/opal),
which used a heavier algorithm, thus slower and larger model.The clearest difference you can see is the fact that opal v2 offers a more
explainable approach to skill/rating estimation while opal v1, because of its
internal complexity, requires a lot of black-box testing to achieve this.The details of implementation of this model is mostly in my blog post:
[opal v2: Explainable Map and Player Embedding Optimation with Guided Constraints](https://eve-ning.github.io/2024/07/26/opal-v2.html)## :brain: AlphaOsu!
As usual, opal doesn't provide recommendations, however, you can try out [AlphaOsu!](https://alphaosu.keytoix.vip/).
- [AlphaOsu! GitHub](https://github.com/AlphaOSU)
- [Support AlphaOsu!](https://alphaosu.keytoix.vip/support)