https://github.com/evergineteam/azureremoterendering
This repository contains an extension to use Azure Remote Rendering in Evergine.
https://github.com/evergineteam/azureremoterendering
azure azure-remote evergine hololens remote waveengine
Last synced: 5 months ago
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This repository contains an extension to use Azure Remote Rendering in Evergine.
- Host: GitHub
- URL: https://github.com/evergineteam/azureremoterendering
- Owner: EvergineTeam
- License: mit
- Created: 2020-08-19T11:45:42.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2023-03-29T10:28:29.000Z (over 2 years ago)
- Last Synced: 2023-06-03T13:25:39.363Z (over 2 years ago)
- Topics: azure, azure-remote, evergine, hololens, remote, waveengine
- Language: C#
- Homepage: https://evergine.com/
- Size: 3.22 MB
- Stars: 3
- Watchers: 16
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Evergine.AzureRemoteRendering Addon
[](https://waveengineteam.visualstudio.com/Evergine/_build/latest?definitionId=123&branchName=master)
[](https://www.nuget.org/packages/Evergine.AzureRemoteRendering)
This repository contains the add-on to use [Azure Remote Rendering](https://azure.microsoft.com/es-es/services/remote-rendering) service in Evergine.
It provides a set of components and all necessary native dependencies that ease the development of an application using this product.
## Sample
There is a sample app at `Samples/AzureRemoteRendering_Demo`. Before running it, you need to configure it with your Azure Remote Rendering instance. Go to `AzureRemoteRendering_Demo/MainScene.cs`, line 33 and enter your credentials.
## How to contribute
It is recommended to use the sample to debug and develop the add-on. To do so, use `Samples/AzureRemoteRendering_Dev` which is the same demo project but linked with source code.