https://github.com/evergineteam/gpuskinningdemo
This demo uses compute shader capabilities to generate skinned animated models
https://github.com/evergineteam/gpuskinningdemo
computeshaders graphics hlsl net waveengine
Last synced: 7 months ago
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This demo uses compute shader capabilities to generate skinned animated models
- Host: GitHub
- URL: https://github.com/evergineteam/gpuskinningdemo
- Owner: EvergineTeam
- License: mit
- Created: 2020-11-20T10:55:47.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2020-12-17T12:31:14.000Z (over 5 years ago)
- Last Synced: 2025-01-21T00:52:03.257Z (over 1 year ago)
- Topics: computeshaders, graphics, hlsl, net, waveengine
- Language: HLSL
- Homepage: https://waveengine.net/
- Size: 49.6 MB
- Stars: 0
- Watchers: 15
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# GPUSkinningDemo
This demo uses the new Wave Engine 3.1 compute shader capabilities to generate skinned animated models in a impressive performance boost.

Original model available in [Microsoft 3D Viewer](https://www.microsoft.com/en-us/p/3d-viewer/9nblggh42ths?activetab=pivot:overviewtab)
## Build and Test
Required Visual Studio 16.8 with .NET5 support
### Special Keys
* **W,S,D,A**: Camera movement.
* **Right Click + Mouse**: Camera look.
* **Space**: Cycle model animations.
* **H**: Show / Hide hierarchy information.
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Powered by **[WaveEngine 3.1](http://www.waveengine.net)**
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