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https://github.com/evergineteam/gpuskinningdemo

This demo uses compute shader capabilities to generate skinned animated models
https://github.com/evergineteam/gpuskinningdemo

computeshaders graphics hlsl net waveengine

Last synced: 7 months ago
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This demo uses compute shader capabilities to generate skinned animated models

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README

          

# GPUSkinningDemo
This demo uses the new Wave Engine 3.1 compute shader capabilities to generate skinned animated models in a impressive performance boost.

![alt Screenshot](https://github.com/WaveEngine/GPUSkinningDemo/blob/main/Capturas/GPUSkinning1.jpg)

Original model available in [Microsoft 3D Viewer](https://www.microsoft.com/en-us/p/3d-viewer/9nblggh42ths?activetab=pivot:overviewtab)
## Build and Test

Required Visual Studio 16.8 with .NET5 support

### Special Keys
* **W,S,D,A**: Camera movement.
* **Right Click + Mouse**: Camera look.
* **Space**: Cycle model animations.
* **H**: Show / Hide hierarchy information.

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Powered by **[WaveEngine 3.1](http://www.waveengine.net)**

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