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https://github.com/evergineteam/postprocessing

This demo scene uses Evergine with .NET 6 support. The new Post-processing graph is used with several effects.
https://github.com/evergineteam/postprocessing

directx11 directx12 effects evergine postprocessing vulkan

Last synced: 9 months ago
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This demo scene uses Evergine with .NET 6 support. The new Post-processing graph is used with several effects.

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# Evergine Postprocessing Demo

This demo scene uses Evergine with .NET 6 support. The new Post-processing graph is used with several effects such as _Screen Space Ambient Occlusion (SSAO), Screen Space Reflection (SSR), Temporal Antialiasing (TAA), Depth of Field (DoF), Bloom,_ and _Tonemapping_.

Video: https://www.youtube.com/watch?v=YlygX3Hdp5I

![alt Screenshot0](Screenshots/image00.png)

![alt Screenshot1](Screenshots/image01.png)

![alt Screenshot2](Screenshots/image02.png)

## Build and Test

Required Visual Studio 2022 with .NET6 support

Open the project with Evergine Studio and select the Build & Run option from File menu.

![alt Build and Run](Screenshots/BuildAndRun.png)

### Special Keys
* W,S,D,A: Camera movement.
* T: Enable/Disable camera traveling animation
* 1: Enable/Disable SSAO
* 2: Enable/Disable SSR
* 3: Enable/Disable DoF
* 4: Enable/Disable Bloom
* 5: Enable/Disable Tonemapping

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