https://github.com/evergineteam/postprocessing
This demo scene uses Evergine with .NET 6 support. The new Post-processing graph is used with several effects.
https://github.com/evergineteam/postprocessing
directx11 directx12 effects evergine postprocessing vulkan
Last synced: 9 months ago
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This demo scene uses Evergine with .NET 6 support. The new Post-processing graph is used with several effects.
- Host: GitHub
- URL: https://github.com/evergineteam/postprocessing
- Owner: EvergineTeam
- License: mit
- Archived: true
- Created: 2020-11-13T12:29:55.000Z (about 5 years ago)
- Default Branch: main
- Last Pushed: 2024-10-23T13:50:30.000Z (over 1 year ago)
- Last Synced: 2025-04-04T01:25:11.863Z (10 months ago)
- Topics: directx11, directx12, effects, evergine, postprocessing, vulkan
- Language: C#
- Homepage: https://evergine.com/
- Size: 83.4 MB
- Stars: 16
- Watchers: 14
- Forks: 4
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Evergine Postprocessing Demo
This demo scene uses Evergine with .NET 6 support. The new Post-processing graph is used with several effects such as _Screen Space Ambient Occlusion (SSAO), Screen Space Reflection (SSR), Temporal Antialiasing (TAA), Depth of Field (DoF), Bloom,_ and _Tonemapping_.
Video: https://www.youtube.com/watch?v=YlygX3Hdp5I



## Build and Test
Required Visual Studio 2022 with .NET6 support
Open the project with Evergine Studio and select the Build & Run option from File menu.

### Special Keys
* W,S,D,A: Camera movement.
* T: Enable/Disable camera traveling animation
* 1: Enable/Disable SSAO
* 2: Enable/Disable SSR
* 3: Enable/Disable DoF
* 4: Enable/Disable Bloom
* 5: Enable/Disable Tonemapping
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