https://github.com/everyoneishappy/happy.fxh
HLSL header files, for use with my vvvv packs
https://github.com/everyoneishappy/happy.fxh
hlsl vvvv
Last synced: about 2 months ago
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HLSL header files, for use with my vvvv packs
- Host: GitHub
- URL: https://github.com/everyoneishappy/happy.fxh
- Owner: everyoneishappy
- License: mit
- Created: 2017-06-02T12:48:18.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2022-09-15T08:52:09.000Z (over 2 years ago)
- Last Synced: 2025-02-02T14:41:40.259Z (3 months ago)
- Topics: hlsl, vvvv
- Language: HLSL
- Homepage:
- Size: 77.1 KB
- Stars: 18
- Watchers: 7
- Forks: 2
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
# happy.fxh
Lots of HLSL functions in a (somewhat) systematic and organised collection of header files. I made these for use with my vvvv projects and contributions, but should be fairly usable with HLSL in general.
Headers.txt - just links to the fxh files in best practice format for easy copy pasting in vvvv context
sbuffer.fxh - DX11 Structured Buffer Helpers
calc.fxh - Calculus functions & macros
noise.fxh - Noise basis functions & utlities
map.fxh - Handy mapping functions
transform.fxh - Transformation matrix functions
sdf.fxh - loads of signed distance fields & helpers. Quite a lot are ported from hg_sdf GLSL lib by MERCURY (CC BY-NC 2016) http://mercury.sexy/hg_sdf
raymarch.fxh - Raymarching related functions
uv.fxh - UV and texture mapping functions
color.fxh - Color space conversions
spline.fxh - Some cubic b-splines
To install everything via VPM: https://vvvvpm.github.io/#Happy.fxh To install manually just place in /packs folder.
For more frequent updates, bug fixes and issue reporting: https://github.com/everyoneishappy/happy.fxhMIT License- feel free to use in your creative & commercial projects. If used in production a credit is very appreciated:
[Kyle McLean] / [http://everyoneishappy.com]
I’m also very happy if you are doing something interesting and want to employ me on a project basis.