https://github.com/eviltwo/compactprojectiles
This package is a physics simulation of a Box that does not use Rigidbody. It is suitable for use as an effect.
https://github.com/eviltwo/compactprojectiles
physics unity unity3d upm-package upm-packages
Last synced: about 1 month ago
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This package is a physics simulation of a Box that does not use Rigidbody. It is suitable for use as an effect.
- Host: GitHub
- URL: https://github.com/eviltwo/compactprojectiles
- Owner: eviltwo
- License: mit
- Created: 2025-01-31T08:14:37.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2025-02-15T06:20:37.000Z (over 1 year ago)
- Last Synced: 2025-07-10T02:25:22.805Z (12 months ago)
- Topics: physics, unity, unity3d, upm-package, upm-packages
- Language: C#
- Homepage:
- Size: 169 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
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README
# Compact Projectiles
This package is a physics simulation of a Box that does not use Rigidbody. It is suitable for use as an effect.
At the start and upon each collision, one to three SphereCasts are executed to simulate the parabolic trajectory until the next collision. While in the air, it only reproduces the simulation results without performing calculations.


# Hou to Use
- The easiest way is to use the ProjectileController component.
- You can control the simulation by using the BoxProjectile class from a custom class.
# Install with UPM
```
https://github.com/eviltwo/CompactProjectiles.git?path=CompactProjectiles/Assets/CompactProjectiles
```
# Support My Work
As a solo developer, your financial support would be greatly appreciated and helps me continue working on this project.
- [Asset Store](https://assetstore.unity.com/publishers/12117)
- [Steam](https://store.steampowered.com/curator/45066588)
- [GitHub Sponsors](https://github.com/sponsors/eviltwo)