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https://github.com/evmar/goblizzard
golang parsers for blizzard data formats
https://github.com/evmar/goblizzard
Last synced: 28 days ago
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golang parsers for blizzard data formats
- Host: GitHub
- URL: https://github.com/evmar/goblizzard
- Owner: evmar
- License: apache-2.0
- Created: 2015-09-16T17:14:51.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2015-09-16T17:16:57.000Z (over 9 years ago)
- Last Synced: 2024-06-20T12:50:20.392Z (6 months ago)
- Language: Go
- Size: 164 KB
- Stars: 6
- Watchers: 3
- Forks: 4
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
This is an (working but unfinished) Golang implementation of:
- a reader for Blizzard's MPQ file format;
- a reader for Blizzard's Starcraft/Heroes of the Storm game replay formats;
- and various support tools for the above, including e.g. a code generator
that translates the replay data layouts published by Blizzard into Golang
decoders.I had written it with the thought of doing some statistical analysis of
my replays, but in practice the replay format is more or less a recording
of user clicks, not of game logic, so it's difficult to extract anything
interesting (like, say, damage dealt) without a full implementation of all
the game logic (which itself varies per patch).See e.g. [the godocs](http://godoc.org/github.com/martine/goblizzard/src/blizzard/mpq).