https://github.com/evolutionleo/cellularautomata
A cool cellular automata implementation in GMS 2.3
https://github.com/evolutionleo/cellularautomata
Last synced: 22 days ago
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A cool cellular automata implementation in GMS 2.3
- Host: GitHub
- URL: https://github.com/evolutionleo/cellularautomata
- Owner: evolutionleo
- License: mit
- Created: 2021-05-23T16:28:09.000Z (almost 5 years ago)
- Default Branch: main
- Last Pushed: 2021-05-23T17:17:15.000Z (almost 5 years ago)
- Last Synced: 2025-11-10T02:31:01.591Z (4 months ago)
- Language: Game Maker Language
- Size: 34.2 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# CellularAutomata
A cool cellular automata implementation in GMS 2.3
## Features:
- A fun little sandbox
- 10 types of cells
- Almost all of them have a specific interaction with at least one of the others
- 960x540 room, 8100 cells
- Painting with variable brush size
## List of cells
- Air (empty)
- Stone (just a solid block)
- Fire (sets things on fire)
- Wood (a solid block that is flameable)
- Sand (affected by gravity, fills any liquids)
- Water (affected by gravity, flows, makes steam on contact with Fire)
- Steam (flies upwards)
- Gunpowder (like sand, but extremely flameable)
- Plant (solid. flameable, grows by consuming water)
- Acid (dissolves some things. makes Steam on contact with water. also is flameable)
- Ash (wip)